Originally Posted by
Shoeberto
In my now-lost game, I had devised a pretty easy way of having on-screen enemies that you'd fight instead of random encounters, and it didn't use any switches or anything. They'd just respawn when you left a map and came back. Also in that game I did sort of a Chrono Cross type of leveling system where you wouldn't get XP in battles, just money. You'd only level up at milestones in the game, which make it a lot easier to pace the game. Just throwin' some stuff out there.