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I think I can definitely approve of your levelling system when it comes to this, because nobody is going to know how much EXP you're likely to get from everybody elses' chapters.
EDIT: @ Hsu ^
@ Rantz \/
I was going to ask black orb to draw some enemies for my game, but in his thread he said it took him 6 months to do people's requests as he was very busy, and the project n00b gang were already asking him to do stuff for them, so I didn't in the end.
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I got a basic chapter idea! Behold!
Laddy's Freshly-Picked Magenta Sequin-laced Homosexual Memphinian Adventures, Gayer than INXS and Tingle combined.
I even have a basic plot outline done! ^0^
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I can write plots and string them together. I'm also willing to assist in spriting and providing code help. I will be unable to do the latter two until August as I am currently almost 4000 milesd away from my laptop and that has all my programs.
And also I ahve renamed the Laddy chapter Laddy and the Fluffy puff adventures.
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Twisted Reality
I'd love to help with this but again I can only offer help in the storyline department!
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I'll be a tester ?
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Strawberry Virus
Recognized Member
Contributions
- Former Developer
- Site Design
- Forum Design
Will the Cid's Knight Competition be part of the plot? A side plot?
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Since there's a possibility that there are going to be multiple characters and chapters made by other people, I think it would get kind of tedious making consistent monsters, stat growth, items, etc.
A suggestion I have is to keep everyone's statistics stagnant, and use leveling up only as a way to learn new abilities or even only resort to Seeds and Scrolls. This way you could even have everyone revert to Level 1 at the end of each chapter and just switch to a Class with a new set of skills to learn.
There's also efficient simplifying methods with stats too, like--character has one digit of MP (1-9 or even 10+) total, and each one of their skills uses only 1 MP--this works great with Agility too, a useless stat to pay too much attention to.
It saves you a lot of time and lets you focus on other more important things, like actually making maps and writing the story. It's a weird direction away from the traditional role-playing game style though.
I guess it doesn't matter, but to me it seems a lot more interesting and efficient.
:twocents:
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I think the very first thing we should do is create a story, what are the characters? What significance do they have with the plot, of any? What is the tone of the story? What are the antagonists, allies, and locations we visit?
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Markusdot
I can map test if you guys are using VX or XP. It's very easy to overlook collission issues when fiddling with custom maps (even default)... so I'll help with that ^^~
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Strawberry Virus
Recognized Member
Contributions
- Former Developer
- Site Design
- Forum Design
You know what I just thought? I wish there was EoFF Fighter or EoFF Kombat.
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Monda vs. Huxley!
Ready~
Fight!
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I was thinking of the story being something in the style of Dragon Quest IV where at given intervals the player gets an entierly new party reverting to level 1, and eventually all the small seperate storielines weave around eachother in the second half of the game.
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Ghost of Christmas' past
Recognized Member
Contributions
- Former Cid's Knight
- Former Senior Site Staff
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Running with qwerty's idea-
- They are all in the same world at the same time.
- They are all in the same world at different time periods.
- They are all on different planets at the same time (but because they are in different worlds, this can explain why somewhere could be at medieval level, somewhere could be sci-fi, somewhere else could have Elves and Orcs and other fantasy things, etc)
You could still have the same main character for any of these ideas too, with a "he's journeying around the world/universe/through time" thing.
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