Okay, then we really need a plot and characters, a basic premise, the specifics, items, weapons, stats, leveling, monsters, the works.
Start pitching ideas everbuddy
We kind of already did that stuff. Read the thread
Plot: Multiple past lives replayed in a chain of dreams. I do like Mogi's idea of further down the line, the guy wondering what is up with that. At the end, the lives unite to fight the evil guy who has been plaguing him in all of his existences.
Characters: Whoever you want for your chapter.
Items: I think we should standardise these, yeah.
Weapons: Whatever you want for your chapter.
Levelling: Again, entirely up to you. I'm probably going with no levelling, or levelling with plot events for my chapter.
Monsters: As above.
Basically, think of a short story in whatever setting you want, and go hog wild with it.
As for items, anyone have a problem just using the standard FF items? (potion, ether, hi-potion, what have you)
Oh, and is there a certain time limit/requirement per chapter?
EDIT: Oh NOES!! rm2k not supported on Vista? Say it ain't so!!
Last edited by arcanedude34; 07-27-2009 at 04:25 AM.
I was kidding about my chapter, guys.
My story is about a young woman who, through various events, believes she murdered an important political figure in the eyes of everyone, the problem is, a curse has been placed on her that scatters her memory of the incident around the world, and she must retrieve these items that symbolize parts of her memory, and depending on the order you find them, she may slowly discover she did or did not commit such a crime.
I also wish to ask that the main characters vary significantly in role and personality. Sure we could have testosterone-assled badass warriors, but what's the fun in that? It would be nice to have older and younger, male and female, combative and magical characters. My character will be a ranger-like characters specializing in bows and natural magic. Her personality will be active, resourceful, knd-hearted, alert, and independent. She may or may not be human.
I'll probably not end up using random encounters, or the battle screen at all. I'll find some other way to make it challenging.
Yeah, random encounters are terrible. I'm might make meandering battles that regenerate... maybe. I dunno how many switches would be involved in that. Either way... The one thing we have to do is decide the premise for each game if we're doing the 2K AND XP bit. I'd say we sort of need an end to 2k before starting the XP bit.
REM Saga's SUPAR SEKRIT FORAM
I think it's time to take this to an outside forum now. This is mostly just to get the final organisation done. In a couple of days you won't even have to check it anymore.
I would be interested in helping out with this, especially because I have no school now so I have a lot of free time, but unfortunatly, I suck with all types of RPG Maker, so instead, I'll just support you all and follow the project as it goes.
Just to let interested folks know that work has begun on the project, but there's still room to contribute. Swing on over to the forums to learn more
This is how Psy's game was born.