Quote Originally Posted by Goldenboko View Post
RPG 2k3 is better than 2k imho. The biggest issue is you need to make character battle sprites. However the battling can actually get sorta... fun, unlike 2k which just feels horrible at every second you battle.
Agreed.
Quote Originally Posted by Levian View Post
Random Encounters are pretty horrible either way. The way I see it, sideways battling doesn't make up for not being able to freely choose what your party members are going to look like.
I actually disagree. While lots of people may find "random encounters" to be a pain, an enjoyable battlesystem is still essential for an RPG to be truely enjoyable. Without any challenge and the possibility of getting "game over", the gameplay will suffer horribly. Thus, battles are necessary (for an RPG made in RPG maker anyways). Yes, random encounters are often just a pain but well made "boss battles" can be totally epic. The sideview system, while still pretty plain and boring if you just use the pre-made moves/characters/monsters, is still at least 10 freaking times more fun than the system in 2k. There are a whole lot of things that both systems lack and that can only be fixed with advanced scripting, but by making a "balanced" stat-build along with well thought out moves, it should be entierly possible to make the battles an enjoyable experience.

Yes, the main issue still remains: the sprites. But unless you want hyper-advanced and well-looking character animations, it shouldn't be that bad, right? I mean... if you want a penguin as a battler, just look for some small, good-looking penguin sprite and make some edits on it for the different required battle animations.

I'll admit though, making sprites and such is not my kind of thing, so I might be wrong and it might not be worth the effort and way too much of a pain to make a few animated battlers, but...


...if you people somehow end up using the sideview system, I'll gladly work on "battle planning, balancing" and "possible moves" to make the battles as enjoyable as possible. If you'll stick with the frontview system, I'll pass on that job though, as it's impossible to make those battles entertaining.