
Originally Posted by
Raistlin

Originally Posted by
Kishi
I wouldn't mind following a guide to get the Tournesol and its like, if only it were that simple. My problem is, even after you know what you need, actually getting the right loot to drop is such a slow, random, painful process that I would probably add another fifty hours to my play time by the time I were finished.
I'm crazy about this game; I completed the Sky Pirate's Den, which is no joke. But I draw the line at ridiculous random drops.
Yeah, worst part of the game, by far. I was going to play a lot more and get the Tournesol... but after a couple of hours of mindlessly searching for just the right drop, I gave up and just beat the game.
The gambits, however, as you mentioned before were excellent. You could use them as much or as little as you want, and really tailor the gameplay to your preference.
I agree with these guys. You wouldn't even know some monsters even dropped some of the stuff, it takes so long. Without a guide, the cool challenges and items are nigh unobtainable. In other FFs, some items were difficult to get, but you could at least figure out how to get them. In 12, you're basically forced to get a guide.
Having said that, I always buy a guide for a game if it is so good that I will never get rid of it so I would be buying 12s guide anyway.
And I freaking love the Gambit system. Rather than tweak it depending on the circumstance, I aim to create the prefect Gambit setup that doesn't need to adapt as it will always be able to handle whatever the game throws at it. This is difficult with limited slots, but I'm getting close.