Quote Originally Posted by theundeadhero View Post
My play heavy relies on physical characters while saving magic for when it's needed. The exception to that is cure and life spells which are needed. I go so in depth with them as to compare how much HP is healed with say Cure 1 next to Cure 2 vs. mana cost. In some FF games casting Cure 1 twice will give more HP than a Cure 2 and you will use less MP casting it twice than Cure 2 once.

While playing I explore everywhere and have to talk to everyone at least twice unless I've beaten it before just so I can discover everything. I like reaching a point where I have to choose one of two ways to go and choosing the dead-end way first because that means I know everything down that dead-end and can continue to explore the rest. If at that point I choose the wrong way, (Or think I might have!) I'll go back and check the other way out which often reveals a dead-end with a chest or save point or something.

I always do side-quests as soon as possible but I hate mini-games. I hate them so much! They're often retarded but you have to do them in order to go to "x" or get "x" item. So, I do them, but the whole time I'm cussing at SE for thinking everyone loves their stupid little games.
You do this in more of the older ones or do you still try to do that in the new games?