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Thread: The Final Fantasy Mythology

  1. #1
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    The Final Fantasy Mythology

    This is NOT a discussion about the real world mythology tat FF uses but rather about the games themselves and the mythology they create. From the Farplanes of Spira, to the Lifestream of Gaia, to the guidance of alien races in the Blue Planet of FFIV.

    This is a discussion about the world designs of the FF series and their own uniques mythologies and ideals that exist within their frame of mind. I've always been rather impressed on how complete all the worlds feel. I can even respect FFX's though I find FFI's more profound.

    In the series we have seen the cycle of soul's in VII and IX, they influence of higher powers on life in IV, IX, and XII. Industrial revolutions (VI and VII), lost ancient civilizations (pretty much all of them) Each game presents a different history and world view. From FFI's cycle of fate, FFII's political turmoil, FFIII's theme of balance, FFIV's idea of life on other worlds and redemption, FFV's fantastic cosmology and its theme of inheritance, FFVIU's industrial dystopian opera, VII's ecological cyber punk fantasy, VIII's time traveling world of magic and plotics, IX's world of balanced themes, X's spiral of death, XI's world and history, and XII's political and historical impact of events.

    So what were your favorite worlds and themes that the FF series has explored?

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     Master of the Fork Cid's Knight Freya's Avatar
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    I like FFXII actually. They just seemed, I dunno it just felt like it was on a global scale with politics. The tension and such between the nations. I liked it

    That and the XI world. Just mainly cause you could pretty much interact with everything. The lore and the world, well you were creating it. It wasn't like preset. You killed that boss because you wanted to not because you had to to get to a new point in the story.

    The thing I do prefer of Warcraft series over the FF series is the warcraft lore has all the games linked together. So while in the FF series i'll see like a Cid or something and i'll get all excited, in the Warcraft series I'll see guys in WoW that I haven't seen since like warcraft II and I'll really get excited.

    I just wish the FF series had more characters that transferred over into games. So I can jump for glee when I see them.

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    Strawberry Virus Recognized Member Marshall Banana's Avatar
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    The world of FFVIII would be much cooler if players could explore it fully as Squall and Laguna/in two different time periods. I don't really grasp the extent or effect of Adel's tyranny (or sorceresses in general) in/on the world!

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Marshall Banana View Post
    The world of FFVIII would be much cooler if players could explore it fully as Squall and Laguna/in two different time periods. I don't really grasp the extent or effect of Adel's tyranny (or sorceresses in general) in/on the world!
    That would have been so cool.

    I really felt VIII had a lot of potential. Though I do like the idea of a huge PMC organization that raises orphans as soldiers. I really wish we could have gone more into this.

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    Recognized Member G13's Avatar
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    I thought the world of X was quite impressive. I like it's take on technology, Don't touch it, don't look at it, don't even think about touching it or looking at it, or Sin'll get you! I really thought that was interesting. It felt like it was trying to break away from the continuity of the series. Usually the technology and the magic is coexisting, like without one the other would be unattainable, but in X they're warring with each other.

    Whenever I think of VII, I think of the Dark Ages. The way the world is reminds me of what I heard about the Dark Ages in the third grade. The Planet has seen happier times, but we don't know them. All we know is the barren soil surrounding the Mako Reactors and the the iron fist of Shin-Ra.

    Also, IX had the first real feel of an FF game in a long time. Don't get me wrong, I love VII and VIII, but IX was something else. I really don't know how to explain it. The feel of the world was something I hadn't felt since VI.

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    Yes, I'm a FF III fan. Elpizo's Avatar
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    I like III. The idea that there was a Light and Dark world and that Darkness does not equal evil was a nice first for the series. Also, the fact that too much Light caused such dramas 1000 years ago was a shock for all those Light = good people. I like the idea of balance between the two worlds, and the effects of a disturbed balance were quite noticable in III: the surface world was frozen in time for 1000 years (making Xande the most succesful villain in the entire series). The entire balance thing was a nice twist and a kick in the behind of everybody who said "darkness must equal evil!".

    IX had some very interesting and relatively deep ideas as well. But that game was just a masterpiece, so that is to be expected.

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    The Seeker Sword's Avatar
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    VIII really interested me. What Marshall Banana said would be really interesting but I would also like it to go into detail about the origin of sorceresses and how they decended from the Great Hyne, who is only loosely referenced to in the game.

  8. #8

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    reminds me of that conjecture page on the final fantasy wiki which suggests 8 and 3 could be the same world

    i find this idea realy intrguing
    and a helluva lot more fun and believable than R=U

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Guardian XIII View Post
    I thought the world of X was quite impressive. I like it's take on technology, Don't touch it, don't look at it, don't even think about touching it or looking at it, or Sin'll get you! I really thought that was interesting. It felt like it was trying to break away from the continuity of the series. Usually the technology and the magic is coexisting, like without one the other would be unattainable, but in X they're warring with each other.
    Its funny cause if you think about it, X and VI are reversed in their themes a bit. Granted, context is different for both but its amusing to think about.

    In VI, Magic is a dreadful force that wiped out civilization a thousand years ago. The world rebuilt and technology became the forefront of the new civilization. Magic itself is the center piece to a massive world coalition against the Empire who wishes to utilize it for military purposes. In X, science is blamed for the wrath of Sin and is banned by the Yevon faith. Spira itself is a world that relies on magic but unbeknowest to them all, technology hides in the shadows. Its interesting to see how they reversed the theme.

    Whenever I think of VII, I think of the Dark Ages. The way the world is reminds me of what I heard about the Dark Ages in the third grade. The Planet has seen happier times, but we don't know them. All we know is the barren soil surrounding the Mako Reactors and the the iron fist of Shin-Ra.
    I'm curious to know more about this statement cause it doesn't make much sense to me I'm afraid. I'd love to hear some elaboration. Personally I see VII like the First Industrial Revolution. A world where the sudden realization of a new energy source and technology has allowed it to make massive technological leaps faster than culture can keep up. A lot of the social commentary in the game suggest people who are lost in the rapidily expanding new culture created by Mako Energy.


    Quote Originally Posted by Elpizo View Post
    I like III. The idea that there was a Light and Dark world and that Darkness does not equal evil was a nice first for the series. Also, the fact that too much Light caused such dramas 1000 years ago was a shock for all those Light = good people. I like the idea of balance between the two worlds, and the effects of a disturbed balance were quite noticable in III: the surface world was frozen in time for 1000 years (making Xande the most succesful villain in the entire series). The entire balance thing was a nice twist and a kick in the behind of everybody who said "darkness must equal evil!"
    This is why I love FFIII, its theme and mythology really put it ahead of its time for Rpgs. The theme of Balance was excellently played and I love hearing the tales of the "Civilization of Light" that was destroyed by the Crystal's chosen Dark Warriors to restore the balance.

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    Recognized Member G13's Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Quote Originally Posted by Guardian XIII View Post
    Whenever I think of VII, I think of the Dark Ages. The way the world is reminds me of what I heard about the Dark Ages in the third grade. The Planet has seen happier times, but we don't know them. All we know is the barren soil surrounding the Mako Reactors and the the iron fist of Shin-Ra.
    I'm curious to know more about this statement cause it doesn't make much sense to me I'm afraid. I'd love to hear some elaboration. Personally I see VII like the First Industrial Revolution. A world where the sudden realization of a new energy source and technology has allowed it to make massive technological leaps faster than culture can keep up. A lot of the social commentary in the game suggest people who are lost in the rapidily expanding new culture created by Mako Energy.
    I wasn't necessarily saying that the world was in an economical crisis, just that there are a few elements that feel like the Dark Ages to me. A "king" leading the people for little more than his own gain, "peasants" forced to live in less than desirable living conditions because they can't afford anything better, and when out on the map the world is darkish, like it's constantly under a storm cloud. I was in fourth grade when I learned about the Dark Ages so a dark world was what I pictured.

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    Bolivar's Avatar
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    What first comes to mind is the world of VII, which represents the market revolution where transnational corporations begin to replace governments and the lines between economics and politics becomes blurred. With globalization being the buzz word of the 1990's, the game couldn't have come at a better time, especially with Playstation bringing older gamers back into the fold. Ironically, I would still say the gaming population en masse hadn't matured enough for it. While the effects of this transformation, especially on the environment, might have been the norm for political science journals, it was far ahead of most video games at the time..

  12. #12
    Back of the net Recognized Member Heath's Avatar
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    I loved the geo-political drama involved in XII. It certainly seemed very much like a world fraught with strife, particularly when viewed from the occupation of Dalmasca.

    As for VII, I thought the majority of the commentary and references were about the 20th century in general. Particularly the concept of mega-cities taking over rural areas where people fell out of touch and lost a sense of belonging to a community, while the cities drift on and on for ever and our natural world is destroyed in the name of progress.
    Not my words Carol, the words of Top Gear magazine.

  13. #13
    Depression Moon's Avatar
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    Regardless of what I think of XII's story it probably has one of the highest numbers in any FF that gives history about it's world, I don't really remember any of it, but I know it's there.
    I liked X's change of pace in story with view's on death religion and technology.

    IX had several revolving things and you learned about some of it's history through garland, and that Ragtimer enemy. I had hoped I could have learned a little more about Lindblum and Alexandria and maybe the random city in the middle of nowhere Daguerro.
    Also I would like to add the Eidolon's to the list although I recall the Eidolon wall, but I'm not sure what was really there.

  14. #14
    Because I got high Crimson's Avatar
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    I'd have to go with IX, I just love the way they incorporated the industrial era in the magical world of FF.

  15. #15

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    and lost a sense of belonging to a community



    you still get that with big cities
    ive certainly never felt as if i werent part of a comunity living in a big place

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