Quote Originally Posted by Sephiroth1999AD View Post
Quote Originally Posted by Elpizo View Post
Eh, in the NES version perhaps, DS made it a breeze. All you need is some preparation, that's all. And yeah, don't have that and you get your behind kicked. I made it on my first try with a lv 60 party of Knight, Dark Knight, Devout and Sage. Sage didn't even have to cast Curaja at all. And Arise? Never needed. So it can't be that hard. IV DS is way harder.
Really? I thought it was the other way around, with DS being harder than the NES version. I didn't consider the final dungeon very hard at all in the NES version. If you can make your way to the top of Eureka (that's the hardest part, IMHO) and change your party to Ninja-Ninja-Sage-Sage, there's not much that can stop you. As for the DS version, I've heard Ninjas and Sages have greatly been toned down. However, I haven't got that far in FFIII DS yet, so you should know better than I, Elpizo. There's a question I have, though. I don't have any means to access the WiFi systems in the game. How hard is the final dungeon if you never used WiFi (obviously, you don't have Onion Knight jobs and loads of other things that way)?
In my opinion, the game isn't any harder with or without WiFi. If you don't have it, all you're missing out on is the Onion Knight, Iron Giant superboss and the Master Weapons. The Master Weapons are job-specific weapons that you can get from a blacksmith after you master a job. But seeing as mastering jobs in III DS is a bit of a pain, I never truly cared for these weapons. What you'll find in Eureka is all you need when it comes to weapons to finish the game, so... Oh, and Curaja, of course. Don't even think of tackling the final dungeon without Curaja.