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Thread: A final boss with bite

  1. #16
    Twisted Reality Shattered Dreamer's Avatar
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    Retried him yesterday sans using KOTR on Jenova & made a lier out of myself biggest gaming disappointment EVER! I severely bitch slapped him. I'd encourage using KOTR on Jenova to make him a challenge! To think since I was 6 or 7yrs old I figured just because I couldn't beat Ruby & Emerald Weapon I wouldn't be strong enough to beat Sephiroth. EPIC FAIL!

  2. #17

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    There is one other way to make him him stronger besides using KOTR on Jenova. For every character (besides Aeris) that you have at level 99 he will gain 30,000 more HP, 2 Attack, 20 Def, 5 Magic and 16 MDef.

  3. #18

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    It is actually more complicated than that, the full breakdown of HP amounts is here >

    Safer Sephiroth - The Final Fantasy Wiki has more Final Fantasy information than Cid could research

    Bizarro Sephiroth also becomes more difficult becaue of KOTR

  4. #19
    Fragaria addict Recognized Member Momiji's Avatar
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    I think Sephiroth is actually the easiest final boss in the series, with the possible exception of Ultimecia. Zeromus and Kuja/Necron gave me a harder time, honestly.

  5. #20
    Because I got high Crimson's Avatar
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    Sephiroth was pathetic, I had to draw the battle out TWICE just so I could actually see Super Nova without killing him.


    Zeromus was a much better fight because god forbid it's AI script actually had the brains to constantly hit me with Big Bang forcing me to stay on my toes.


    With Sephiroth it's like "Oh hey, um....Heartless Angel....ok, now, um....physical attack...um.*


    Joke battle is a joke.

  6. #21
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by oddler View Post

    I thought it was the Private Action with Filia in Central City that caused Indalecio to go nuts, not the Cave of Trials. But yeah, having variables throughout the game that can increase the power of a final boss is a great concept, in my opinion. I never knew about the KOTR/Jenova thing until this thread; that's pretty creative.
    Your correct but doing that event also unlocks the optional dungeon and I felt people would understand it better if I said it that way. Course it is confusing since I said requiring the best loot was also a factor so I'm sorry for some confusion.

  7. #22
    Twisted Reality Shattered Dreamer's Avatar
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    Quote Originally Posted by seiferalmasy2 View Post
    It is actually more complicated than that, the full breakdown of HP amounts is here >

    Safer Sephiroth - The Final Fantasy Wiki has more Final Fantasy information than Cid could research

    Bizarro Sephiroth also becomes more difficult becaue of KOTR
    Interesting read that if I'm ever bored enough I might fight him at him peak by satisfying all the requirements to make him stronger. That might make what I said when I started this thread true

  8. #23
    Recognized Member VeloZer0's Avatar
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    "Any time Bizarro Sephiroth's head was killed during the previous fight reduces 100 Max HP up to a maximum reduction of 24,900 HP"

    Nice to know they took into account what should happen if you killed the head 249 times fighting Bizarro Sephiroth.

  9. #24
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    Haha, I didn't even know that one. It's interesting that they essentially give you a bonus for having a difficult time with Bizzaro Sephiroth (though after a few times I think you'd have to really be trying to keep him alive).

  10. #25
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Quote Originally Posted by Wolf Kanno

    Your correct but doing that event also unlocks the optional dungeon and I felt people would understand it better if I said it that way. Course it is confusing since I said requiring the best loot was also a factor so I'm sorry for some confusion.
    Well, to be more specific, it's actually saving at the final save point that unlocks both access to the bonus dungeon and the PA to remove the final boss's limiter (and if you did the first part to the PA earlier in the game). So if you were feeling suicidal, you could actually try fighting the "unlimited" final boss without the extra levels and best stuff from going through the bonus dungeon.

    But yes, I agree, games should have more options to make the final boss a bit more challenging if you've already done optional content. Some more examples can be be found in some of the Tales games. (SPOILER)In Tales of Destiny remake for PS2, clearing the bonus dungeon gives the final boss new cheap super moves to counter some of your own skills. In Tales of Vesperia, doing a sidequest gives the final boss a third, more powerful form. And maybe more in others I haven't played

    As for Sephiroth, even using Knights of the Round to make him more powerful, he isn't too intimidating, especially if your characters were prepared to fight the Weapons and the like. Perhaps if he got some new skills or a more threatening AI pattern, he could be more challenging.

  11. #26
    Recognized Member Jessweeee♪'s Avatar
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    It was the strangest thing. The first time I beat him, it was a piece of cake. My brother shut off the playstation before I could see the ending, so I had to load it back up and do it again.

    Everything was the same, I didn't even have KOTR, but for some reason it was just impossible! I couldn't do it

  12. #27
    Recognized Member VeloZer0's Avatar
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    Well (as far as I know) his moves, like just about all JRPG enemies, are mostly random so the frequency/order he uses certain abilities will really change the difficulty of the fight.

  13. #28

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    Quote Originally Posted by VeloZer0 View Post
    Well (as far as I know) his moves, like just about all JRPG enemies, are mostly random so the frequency/order he uses certain abilities will really change the difficulty of the fight.
    Actually there is a pattern to all his attacks. I can't remember it myself but if you know the pattern you can figure out his next attacks and then work out when you need to heal etc.

  14. #29

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    Sepher Sephiroth's moves are an order you are correct. The way I remember is

    Wall> Shadow Flare > wing attack > Pale Horse > Supernova

    Those might change a little, but most are in that order. He also uses deen later and the process is pretty much same. AFAIK, pale horse always precedes Supernova

  15. #30
    A Big Deal? Recognized Member Big D's Avatar
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    Quote Originally Posted by Raistlin View Post
    As has been mentioned, using KotR on Jenova increases Safer Sephiroth's difficulty.
    I never know about that one... knew that he gets more powerful as you gain levels - kind of like FFVIII's monsters - but not the KotR thing.
    Quote Originally Posted by VeloZer0 View Post
    "Any time Bizarro Sephiroth's head was killed during the previous fight reduces 100 Max HP up to a maximum reduction of 24,900 HP"

    Nice to know they took into account what should happen if you killed the head 249 times fighting Bizarro Sephiroth.
    That's pretty cool too. It's neat that there's still stuff to learn about this game, 12 years on...

    FFVII was the first console RPG I ever played, so Sephiroth was one tough cookie for me, at first. Took a lot of effort and a lot of Megalixirs to beat him with my relatively poorly-equipped and under-levelled party.

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