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Thread: Invincible Team

  1. #16
    not that drug dealer CelestialStarDust's Avatar
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    I heard a rumor that you can make Quistis the third best fighter if you apply her blue magic the right way,but it seems to me like you could go all over the place.


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  2. #17
    carte blanche Breine's Avatar
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    It's really varied who I use to be honest. Rinoa is good for magic, though, so having her around is never a bad thing.

    But honestly, I switch them around and play with everyone.

  3. #18

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    when i play i hardly ever go into Limit Breaks, so honestly i have no idea who hits harder when in that status, but i do know when it comes to just plain old physical attacks Zell hits harder than anyone else in the team... it could be because i always junction Ifrit to him but other charcaters also get GF Junctions that add to their physical dammage and still no one compares to Zell for pure raw power, i was always of the opinion that compared to the others Zell was by far the strongest hitter...

  4. #19
    Gold is the new black Goldenboko's Avatar
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    "Special Occasions"? Armageddon Fist is easily OP all the time, with the majority of enemies there's never a reason to take him out of Crisis.

  5. #20
    Enderof1337 leader of mortals's Avatar
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    Also, if you are too lazy to get Pulse ammo, as I am, Zell easily beats Irvine.

  6. #21
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    You don't need Pulse Ammo, sadly AP ammo can do high damage as well and its not nearly as slow as people say it is plus its way more plentiful...

  7. #22
    Enderof1337 leader of mortals's Avatar
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    Well, maybe "easily" wasn't really correct, but I still think Zell would win.

  8. #23
    Because I got high Crimson's Avatar
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    Quote Originally Posted by leader of mortals View Post
    Well, maybe "easily" wasn't really correct, but I still think Zell would win.
    Level 100 Irvine with Ultima junctioned to strength + Fast Ammo.

    Irvine ---> Zell, this isnt even a competition.

  9. #24
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    Irvine even has better hair.


  10. #25
    Witch of Theatergoing Karifean's Avatar
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    When fighting Omega Weapon, Irvine can only use AP Ammo ~3 times. Let's say you have 100 AP ammo and each deals an average of 4000 damage. That's 400.000 damage for a battle. Not bad, but what about Zell?

    He has four possible starting times:

    4.66 seconds (Starting Attack: Punch Rush)
    6.66 seconds (Starting Attack: Punch Rush)
    9.33 seconds (Starting Attack: Booya)
    12 seconds (Starting Attack: Booya)

    A person with good reflexes can do an attack in ~0.15 seconds. Without 255 Luck, all hits should deal about 4500 damage at 255 Strength. How many times can you hit in one Limit?

    4.66 / 0.15 = 31 hits = 139500 damage
    6.66 / 0.15 = 44 hits = 198000 damage
    9.33 / 0.15 = 62 hits = 279000 damage
    12 / 0.15 = 80 hits = 360000 damage

    Aura lowers the chance for 4.66 seconds. With 6.66 seconds we can hit for about the same damage as one Shot with AP Ammo. And the two others will deal greater damage than AP Ammo - without using any ammo. Using Heel Drop instead of Punch Rush all the time will give us about +500 damage each Heel Drop. We get even more damage...

    4.66 seconds = ~ +7000 damage = 146500 damage
    6.66 seconds = ~ +10500 damage = 208500 damage
    9.33 seconds = ~ +15500 damage = 294500 damage
    12 seconds = ~ +20000 damage = 380000 damage

    If we're lucky (luck status helps too), we get 12 seconds and can do about as much damage as Irvine's whole AP ammo! The only time, with which we'd be worse than Irvine's Shot would be the 4.66. Of course, Irvine can also get critical hits. But he still couldn't match a Zell with 9.33 seconds. I didn't count Zell's crits because the player could also make a mistake sometimes and lose some time. Yes, we need a bit of luck to get a good time, but Irvine does too.

    So Zell can easily deal more damage than Irvine.

    Zell ---> Irvine, this isn't even a competition.

  11. #26

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    Well I'm gonna go over each character in terms of usefulness in a boss fight here. Random encounters in this game are so pathetically easy that individual skills don't even come into it.

    I like Zell best as a party member. Going by the odds of more random things such as Lionheart or Wishing Star ever actually happening (they're always been super rare for me) Zell can do more damage in a single turn than anybody else, but requires a lot of patience on the player's part to do it. Karifean's preceding post very objectively proves this; the so-called "Armageddon Fist" is the single most powerful move in the game.

    Quistis is quite versatile for her ability to use White Wind, Mighty Guard, Degenerator (leave her HP low and she can end many encounters in a single turn... okay, I lied, I mentioned encounters) and Shockwave Pulsar (not particularly hard to obtain, just requires half an hour's farming).

    Rinoa's best damage through my experience is to max out her Magic with 100 Meteors, load her down with curative spells for buffing her HP, Vitality and Spirit, then have someone else cast Aura on her. Then Angel Wing + Meteor = 60,000 damage total per turn guaranteed. Wishing Star can SMO, it doesn't come out often enough to be worth trying for.

    Irvine's Shot ability is all right... I'm trying to think of something that makes it better than the others though, it ain't coming to me. Quick Shot is extremely powerful if you Meltdown the opponent first, but then it runs out of ammo too fast. Having Tonberry with Call Shop is essential, especially once you run out of items to refine (and if you're like me and you like to spam Quick Shot because it's so freakin' fun, you will)

    Selphie, nobody cares. Sure she can cast spells for free but I know very few people who ever actually use any of the spells outside of Aura and Curaga.

    I like to take Squall and Zell, then use either Quistis or Rinoa for support. Irvine's a novelty for me really (that's not a bad thing, I do like Irvine a lot, but if he's in my party he's also on support until there's an opening for him to attack), and Selphie's only ever Junctioned with a Cactuar that knows Str-J, Str+60% and Kamikaze.
    Last edited by ReloadPsi; 09-01-2009 at 10:24 AM.

  12. #27
    Newbie Administrator Loony BoB's Avatar
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    Quote Originally Posted by ReloadPsi View Post
    Selphie, nobody cares. Sure she can cast spells for free but I know very few people who ever actually use any of the spells outside of Aura and Curaga.
    I really don't understand how this is the only other mention of Selphie in this thread when she has a move which (quite literally) makes you win the battle without any effort. It's the most powerful atttack in the game! Too powerful, admittedly, but that's why it hardly ever shows up (unless you know the trick with the ol' PS1, that is...). I still don't use her because it's such a hassle to get that attack to come up and it just seems too easy when you use it. No satisfaction, you know?
    Bow before the mighty Javoo!

  13. #28

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    Quote Originally Posted by Loony BoB View Post
    Quote Originally Posted by ReloadPsi View Post
    Selphie, nobody cares. Sure she can cast spells for free but I know very few people who ever actually use any of the spells outside of Aura and Curaga.
    I really don't understand how this is the only other mention of Selphie in this thread when she has a move which (quite literally) makes you win the battle without any effort. It's the most powerful atttack in the game! Too powerful, admittedly, but that's why it hardly ever shows up (unless you know the trick with the ol' PS1, that is...). I still don't use her because it's such a hassle to get that attack to come up and it just seems too easy when you use it. No satisfaction, you know?
    Yeah, you pretty much summed it up. Nearly every player feels that way. Besides, since I'm not the cheating type who likes to open the disc tray, The End has only ever come up when I didn't need it.

    By the way, can somebody please tell me where they're getting this near-limitless supply of Pulse Ammo? Farming Energy Crystals takes too long in this game as the enemies that actually drop them are very rare (except at one point on disc 3), and farming Power Generators seems more like a childish fantasy.

  14. #29
    Gold is the new black Goldenboko's Avatar
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    Quote Originally Posted by Crimson View Post
    Quote Originally Posted by leader of mortals View Post
    Well, maybe "easily" wasn't really correct, but I still think Zell would win.
    Level 100 Irvine with Ultima junctioned to strength + Fast Ammo.

    Irvine ---> Zell, this isnt even a competition.
    Duel Armageddon Fist is better than Pulse Ammo, Fast Ammo, and every other type of Ammo. And if you're removing your party from Critical, you're doing it WRONG. xD

  15. #30
    Triple Triad Ace Ultima Shadow's Avatar
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    While this has been debated enough already, I'd just like to say...

    Armageddon Fist has already been mentioned, but it all really comes down to how fast you can time and pull off the two button-presses needed to do the "Armageddon Fist". With irvine it may be more simple: all you need to do is to spam on a button. Everyone will do about the same amount with Irvine, since he got a "cooldown" time after each shot. Zell doesn't have anything like that, and the speed is only limited by the player. It's 100% possible to do more damage with Zell at the lowest time-limit (4.66 seconds) than Irvine has any possibility of ever doing. At the two higher time limits, Zell's Duel easily beats Squall's Lion Heart if you can pull off the button presses at even a decent speed and time them right.
    Quote Originally Posted by Crimson View Post
    Even maxed out, Zell's main Duel spams Mach Punch and Drop Kick still cant hit 9999 on any enemy in the game.
    Meltdown is the second best spell in the game. Use it. Sure, even then Zell will only hit for like... 8500-9000 and 9999 only on criticals... but it doesn't really matter much if it's 8769 or 9999 when you pull off 40+ blows. The damage will be crazy and far above Irvine's potential either way.



    ...now, putting that aside, I personally take Irvine over Zell anyday because of the simple fact that Irvine's limit break isn't like watching a turtle-race in slowmotion. Yes, Zell has the potential to do the most damage in the game by far. It's possible to fit 8 Lion hearts into a single Duel but... no one takes as much time between each hit as Zell does. If you want to pull off a 700,000 damage+ combo with Zell, prepare to be bored to death. It will take a freaking hour of just pressing those two button combinations over and over. Irvine may only have a fragment of Zell's damage potential, but at least he gets it over with fast. By the time Zell finally finishes his first "Armageddon Fist", Irvine could already have killed Omega four times over with repeated limit breaks.

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