Quote Originally Posted by Karifean View Post
To add it all up:

Zell is ridiculously strong IF you have the time and patience to wait an entire Armageddon Fist - an AF with 255 Luck, 255 Attack and ~.05 seconds interval can One-Hit (well... actually ~117-Hit... oh well One-Limit) Omega Weapon.
Agree on everything here, except Zell doesn't actually need luck since each hit deals 9999 or very close to 9999 even if they aren't criticals.
Quote Originally Posted by Karifean View Post
Irvine is very very strong, even without waiting minutes for one Armageddon Fist. Yet, he has a limit of 100 shots for each ammo.
He got several kinds of ammo that are very effective though, each of which can be stocked up to 100. Irvine should only ever need to use, Quick, Normal and a few AP Shots to kill Omega, so the 100 limit isn't that much of a hindrance.
Quote Originally Posted by Karifean View Post
Meltdown reduces the enemy's defense stat to 0, making each enemy equally vulnerable.
Exactly. And when I tried my 255 str, best weapon Irvine's AP shots on meltdowned foes, they all did 9999.

Quote Originally Posted by Karifean View Post
The chance for a critical hit is
(Luck + 1) / 256
That's for normal attacks though, right? I got no proof, but my Irvine certainly gets more criticals during his limitbreaks than during his normal attacks.


Quote Originally Posted by Karifean View Post
Luck can only be leveled up by farming till you get 1 Dark Matter which can be converted into 1 Luck Plus.
Yeah, and no one sane does that so let's just say he gets the highest possible Luck trough simple junctioning. Still, considering how often I get criticals during Irvine's limitbreaks, I'd say he can get close to 50% criticals with the maximum possible luck trough junctioning.
Quote Originally Posted by Karifean View Post
The time you have in your limit break depends on your HP and on whether you're in Aura status or not.
Yup. And since any normal human being would need Zell's highest time limit to OHKO Omega, let's assume Irvine gets his highest time limits as well. Irvine can fire around 60 Quick Shots during the 12 second limit and 22 Normal Shots.

Quote Originally Posted by Karifean View Post
Getting ~0.05 second-intervals in Armageddon Fist requires either extreme reflexes or simply a command-controller which lets you program commands. Using a command-controller, Armageddon Fist and Quick Shot are about equially hard, as you only have to constantly press one button at either limit break.
Nothing to add.

Quote Originally Posted by Karifean View Post
AP ammo is probably the best ammo for Irvine, as it is more than 5x faster than Pulse Ammo, and about 3x faster than Normal Ammo and can therefore deal some serious damage.
You mean Quick. AP is more powerful, but much slower than Normal Ammo. Now, I certainly wouldn't have minded an AP ammo that's 3 x as fast as Pulse though. xD

Quote Originally Posted by Karifean View Post
(Renzokuken + Lion Heart at 255 Strength can deals from 208.750 to 250.085 damage, but will only happen rarely. Deals about as much damage as one Quick Shot Limit Break without a limit, but happens, as already said, quite rarely.)
And yes, if it was POSSIBLE to get Lion Heart each time, Squall would most certainly beat everyone else speed-wise.