Omecle was merely commenting that "end-game" activities make up a majority of what the game has to offer. There's no need to twist his words like he's disregarding the rest of what the game has to offer. In sheer volume of content, there's more to do at level 75 than there is at any other level in the game. Whether or not you're bored of it doesn't change the fact that it makes up a huge portion of the game's offered content.
When an MMORPG has been out as long as FFXI has (seven years), it's hard to expect that most of the population wasn't involved in end-game. I very rarely encounter people who don't already have a job at level 75, even at the low levels. Part of FFXI's problem is that it hasn't steadily attracted a large population of newer players. This became especially obnoxious before level sync, since there was a huge drop off in the number of parties beyond level 40. People would stop because they were more often than not leveling a support job. I know a few people who quit because the mid-levels used to be so obnoxiously awful.
I can honestly say that Cbc is a bit more accurate than you're giving him credit for, Del. DRG had some serious hurdles overcome before it became a desired job. The biggest one was that call wyvern used to be the DRG's two hour. This severely handicapped the job as a large part of what makes DRG so successful is its wyvern's abilities. I'm fairly certain that Spirit Link, the ability to heal your DRG with your own HP, was also added quite a while after DRG was released. Beyond that, simply because Square Enix are jerks and leave the players to figure everything out, it took an awful long time until people really figured out how different support jobs actually changed the wyvern's job and what breath attacks it would use and when. The update to two-handed weapons was also a huge boost to DRG (as it was for also DRK and SAM). That paired with the advent of the colibri party really did a lot to make sure that DRG had a solidified place in FFXI. It's no longer lolDRG, but for a while it was, and it wasn't just because of a few people who didn't play it very well.Originally Posted by Del Murder
As for DNC, the problem with the job is that while it's perhaps one of the best support jobs for any melee in the game, and is incredibly useful at level 40, the job never really gets anything that makes it stand out beyond that point. At endgame, DNC can't do much of anything that BRD or COR can't do better. I hope it gets the same treatment that other jobs have gotten in the past, because it has a lot of potential, but it has nothing that makes it desirable in any real situation.
PUP doesn't deserve the bad attitude that the community gives it because that thing is seriously broken. It's an absolute powerhouse. The only problem is that the disparity between a good PUP and a bad PUP is absolutely huge. Most PUPs are bad PUPs because the things you need to be a good PUP (mostly equipment for your automaton) are prohibitively expensive. Since most PUPs don't have the money to drop into it, they suffer the same problem that DNC does. They don't stand out. For the most part, they become a watered-down MNK with a pet.




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