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 level scaling enemies
					
				
				
						
						
				
					
						
							Did anyone else LOVE this feature?  I havent played too much of XII so I cant remember if this has been in another FF title or not, but if I remember correctly monsters would scale some in XII but bosses would not (could be wrong been a while).  This made it so no matter what part of the game you were on or how overpowered your team was, depending on who/what you fought there was still a possibility you could die, which I love in a game b/c otherwise its just too easy.  It also gave the extra bosses (omega and ultima weapons) a boost, and it made the last boss actually make you take more than 1-2 turns to beat the game (w00t!).
						
					 
					
				 
			 
			
			
			
			
		 
	 
		
	
 
		
		
		
	
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
				
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