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Thread: Play for the story and characters, or is the game the thing?

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    Default Play for the story and characters, or is the game the thing?

    I was just thinking about what people define as "hardcore" gaming: stats maxing, getting ultimate weapons, breeding the ultimate chocobo, beating all the optional bosses in monster arenas and the like, and winning/dominating various minigames. Then there's a whole new level of hardcore, the No Sphere Grid people, the Character X Only (usually a mage) people, the "with both hands tied behind my back" handicap people.

    While I occasionally have an OCD fit and simply must collect every mark, or all the celestial weapons, or play the extra missions in Dirge, I've only ever had the Completist Urge on FFX, because I've played the game so thoroughly that's all that's left to do. And I like the game.

    What really draws me to the Final Fantasy games are the stories and characters. I love the little secrets that unfold. The personal moments, the friction, the angst, the humor. I love the games that seem to have developed a complex world, have politics and religions and a story-plausible magic system. Games where the summons are not game-mechanics, but part of the story. Quirky scenes like Cloud in Wall Town, or Laguna the Moron. Friendships like Lulu and Yuna, Ward and Kiros. Great secondary and minor characters like the Turks in FFVII, the extra summoners and Crusaders and maesters in FFX.

    If I like the story so much, why don't I just watch movies?

    Because movies are linear. Gameplay, while somewhat linear, is more a process of exploration, of discovery, of finding out, of experiencing these characters and their world. In a word, roleplay, although having started on D&D when it first came out, "roleplay" is still, to me, creating and playing your own characters instead of someone else's.

    Anyway. I was just curious how many people play and love Final Fantasy games for the gameplay challenges -- monster slaying, accumulating goodies and prizes, unlockables and rare items and insanely hard bosses -- and how many are really playing primarily for the fantasy, the adventure of the imagination?

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    Recognized Member TheAbominatrix's Avatar
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    Story story story CHARACTERS yes!

    When I was young video games were an escape for me (as were many other things). For me, it was like being involved in an epic, interactive book, almost like a digital choose-your-own-adventure. I always lost myself in the characters and their trials, as well as the world they were in. When I was young I would make up conversations between characters when travelling on the world map or through dungeons, adding to the story in my own way.

    But if I'm into a game enough I do like to get every single little thing... but less for obsession and more to prolong my experience and to stay in their world as long as possible.

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    programmed by NASIR Recognized Member black orb's Avatar
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    >>> I play Final Fantasy because I know Im playing a game that has a decent story, great graphics, great music, etc.
    So if I have to waste my precious time playing a videogame it has to be a FF..
    >> The black orb glitters ominously... but nothing happens..

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    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Rocking systems and juggling numbers have little appeal compared to revelling in characterization and exploring the geography, culture, and miscellaneous incidents which grant a world atmosphere and verisimilitude. This is the main reason I wish all RPGs featured New Game +: after I've beaten a game once the honest way, I wish I could experience my favorite aspects of it thereafter without having to worry about battles at all.

  5. #5

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    It's both for me. A great story isn't worth going through when bogged down by bad game mechanics.

    Though if the game mechanics are good, I can always just play the game and ignore a bad story. Not really forced to subjagate myself to that, though it doesn't lend much replay value or enjoyment if I don't have a good story to play through.

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    Recognized Member VeloZer0's Avatar
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    Quote Originally Posted by NeoCracker View Post
    It's both for me. A great story isn't worth going through when bogged down by bad game mechanics.

    Though if the game mechanics are good, I can always just play the game and ignore a bad story. Not really forced to subjagate myself to that, though it doesn't lend much replay value or enjoyment if I don't have a good story to play through.
    That is where I am at.

    One of the things I find that makes video game stories more interesting than movie stories is the length. I like my stories to be big, the more epic the better. And with movies being only 90 minutes long and RPGs 40+ hours, movies have a hand tied behind their back before the comparison even begins.

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    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    The story and characters are the biggest draws for me for RPGs in general. Two exceptions I can think of off-hand are FFT and FFXII, both of which have engaging or innovative gameplay instead (though I probably won't play FFXII again). However, my favorite RPGs generally have my favorite stories and characters (Suikoden II and Lunar SSSC being prime examples).

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    Recognized Member Bastian's Avatar
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    I'm not remotely interested in "hardcore gaming" . . . I NEVER give a fig for maxing stats and such UNLESS I've already finished the game and am madly in love with it. I've only "hardcore gamed" various Zelda titles and FFIV and a couple FF:CC games.

    For me, it's ALL about the story and how the gameplay integrates into it.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I play for both. Yet much like NeoCracker and VeloZer0 I can forgive one for being poor if the other is exceptional. I play firstly for plot and then my next playthroughs are for gameplay and learning everything. I usually get a better understanding of things the second or third time around cause I'm no longer rushing to see what happens next. I like well written plots or at least ones that can sorta hide its bad writing and characters. I can be forgiving if I feel the themes are strong or one part of it really stands out to me.

    I generally like to learn everything about a game from its story to its game mechanics so I do sometimes fall into hardcore territory though I'm not terribly fond of time sinks though and I generally prefer having strategy over statistical advantage. I love exploration but I also prefer to have something to explore as opposed to grabbing what amounts to a rare item hidden over yonder. I just love taking in the different worlds and themes.

  10. #10

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    Quote Originally Posted by Bastian View Post
    I'm not remotely interested in "hardcore gaming" . . . I NEVER give a fig for maxing stats and such UNLESS I've already finished the game and am madly in love with it.
    Yeah! Yeah!

    I guess after reading everyone's responses, I'm finally coming to understand why these are called RPGs. As an old RPer who started with D&D in '78, I was put off by the term, thinking, "but wait -- we're not creating characters and playing through a story that we build in concert with the GM, so how can this be RP?"

    But it's still playing a role as in experiencing a story interactively.

    Good point as another mentioned that there's a lot more hours available in a game for story development, so there's much more depth than movies.

    To the bloke who wasn't planning on playing FFXII again -- the characters and world really did NOT grab me on the first playthrough! However, after reading some good fanfic showing how others saw Balthier, Basch, Fran et alia, and getting a copy for my 60-year-old parents to play, I found the story and charcters a lot more engrossing on the second playthrough. But I know what you mean.

  11. #11

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    Quote Originally Posted by auronlu;2722146y
    I guess after reading everyone's responses, I'm finally coming to understand why these are called RPGs. As an old RPer who started with D&D in '78, I was put off by the term, thinking, "but wait -- we're not creating characters and playing through a story that we build in concert with the GM, so how can this be RP?"

    But it's still playing a role as in experiencing a story interactively.

    Thats far from exclusive to the RPG genre though. I mean you have puzzle/mystery games like Myst, action games like Infamous and Prototype, hell, even racing games like Diddy Kong Quest. Different styles of games simply have different ways of telling a story due to the restraints of the style.

    I actually find it very difficult to define what an RPG is to be honest. But thats a discussion for another time.

  12. #12

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    I play them for the game being fun. This means I have played through FF1 dozens of times, disregarding its paper thin plot and crap ending. I've played through FF3 more than once, and I like FF8 so much gameplay-wise that I'm usually not bothered with the insane amount of dialogue through which one must trudge. To me it's all about it having a fun battle and menu system to play around with. Games that ended up not appealing to me included FF12, which just got monotnous (Gambits? Please, their popularity is just a testament to how lazy gamers are getting. It's bad enough that when I have to go into the Games Development classroom the smell is unbearable.) and, initially, FF6 (though I've since gotten over it) for feeling like an endless supply of dungeon crawlers during the latter stages of the game.

    As for "hardcore" playing? Hardcore's more of a music thing to me these days :/ Generally I like to play through a game a couple of times, then familiarise myself with it enough that the next time I can run through it I can defeat bosses in as few turns as possible by knowing exactly how they'll fight and what's gonna be available to me. That's ultimately what I play them for; the ability to feel smart overpowered and break the system somewhat. Obviously this is easiest in FF8 where you just exploit Limit Breaks :P This sometimes does mean a little bit of grinding, but usually I end up fetching every ridiculously overpowered means of defeating stuff as a matter of course by just learning the game, with minimal sidetracking time invested.

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    Most of the time it's for the gameplay. The only one I liked playing for the story, SORRY TO BE SO DAMN MAINSTREAM, is ff7 =) The other ones I hated the stories, which is probably why I never got through any of them except XII because it was action-y.

  14. #14

    Cool

    It has to be mostly the story, i think the story also adds to the re-play value too, as to be fair i wouldn't re-start XII as the story sucks, but i still spent 90+ hours on the game, where as ive re-played VII,VIII, IX and X numerous times, as they have good story lines.

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    Gameplay definitely comes first for me, it doesn't matter how good the story is, if the game isn't fun to play than I'm dropping it. I can play games that have very little to no story or even a bad story and still like it so long as the gameplay is fun. Now I can safely say that I love and get very hooked in to games that have both good gameplay, and thats one of the reasons I've been such a final fantasy fan for so long, I personally think they do well in both departments.

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