FFXII desperately needed the technicks to not be in their own little corner, so that anyone who wanted one or two technicks to complement their job archetype necessary had to become a "technicks class". I think that was poorly implemented.

Also, there should be weapon proficiency licenses instead of just unlocking the weapons. This would have made the license grid bigger, which is actually something it needed considering the potential length of the game. Having the mark hunts keep pace with the story, and exploring all the while, I usually have every character with every augment about halfway through the game. It's great for me, but makes things just a little less interesting.