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For VI i would have had Sabin require MP for his blitzes and Edgar some kind of ammo for his tools, also I wouldve made the Near Death attacks abit more frequent but less powerful. Have Relm's sketch sucess rate higher and not cause the game to explode.
For XII I would have spread out the starting points for the lisencing grid further out so to get more a guidance in terms of job classes.
Also make trance in IX non-compulsory, that being said I actually didnt like it when trance was activated in boss battles as I liked to whitle down their health whilst stealing.
X and X-2 had brilliant battle systems, I dont think i'd change those. The sphere grid especially was a perfect example of a 'Job' system but at the same time it gave you complete freedom.
The repetetive drawing in VIII was really annoying, and what was worse was that leveling up actually made everything harder. I wouldve had normal levelling up and the drawing system side by side so that people could choose which system they wanted to use.
VII I have no major complaints about but it wasnt the best.
Also change the Thunder spell back to Bolt.
Also in games where you are allowed to choose your party make it so that you dont have to fill out all 3 or 4 slots (ie so you can take just 1 person) so that it makes it easier to do solo challenges.
Last edited by blackmage_nuke; 10-08-2009 at 02:46 PM.
Kefka's coming, look intimidating! 
Have a nice day!!
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