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FFVI - dont have Edgar using the autokill chainsaw attack instead of the dmg attack vs bosses, make Cyan's bushido or w/e it was called (been A WHILE) not take 12 yrs to charge, make Gau scream GAU GAU GAU everytime anything happens 
FFVII - Make Vincent's dmg keep up with everyone elses' (outside of limit breaks, his 3rd and 4th were really good if I remember), make Greased Lightning not wait a few seconds to show me the dmg =/, make me want to use magic other than cure more often (not saying its bad, just everyone can easily do physical dmg just as high most of the time in which magic isnt needed)
FFT - can my calculator have a turn now? I've been waiting since it came out in '98
FFVIII - DEVOUR DEVOUR DEVOUR DEVOUR DEVOUR DEVOUR DEVOUR DEVOUR
FFIX - pretty sure everyone would like to be able to choose when to trance, but with how they describe it as a sudden upwelling of emotion inside of the character I guess I can see why you're forced to go into it (though I'd prefer it be an option like with limit breaks too), make Ozma and Kuja difficult, remove Necron b/c he was dumb
FFX - WTF WHY DOES ZOMBIE ATTACK NEED A LV4 KEY SPHERE AS IF IT'S AS GOOD AS HOLY SCREW THAT, anyway um make Lulu do more dmg end game (Yuna was destroying her in magic dmg in my file and both had same/close amount of spheres used), make Rikku hit for more than 10, make Khimari useful outside of stealing lv3 key spheres from his brothers, let me start Lulu in Auron Wakka or Tidus' spheres so I can have her dolls be her main version of attacks RAWR
later games - whats up with the -ara and -aga and -aja? I don't mind it but was kinda a random change for me guess they just felt like changing little things here and there?
remakes - keep them as hard as the originals, don't know if this is always the case (haven't played every remake) but have heard this is the case with some =/
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