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People have already pointed out most major ones, so I'll try to think up some original ideas.
FFI - Add more of a turn order bonus for faster characters
FFII - Have spells change effects as they level up
FFIII - More consistent itemization to make all the classes more or less viable the entire time.
FFV - Make it so job stacking is a less viable tactic. This could be done through itemization like in FFIII (you only have the gear to equip one person as that class at a time most of the time.) or through generally needing a more balanced party.
FFVI - Same things most people have said, balance out special abilities, make desperation attacks more relevant, buff espers.
FFVII - Buff green materia, next to enemy skill and other command materia it is seriously weak. Summons need a buff as well.
FFIX - Speed up the pace of the battle animations, so I don't always have a large que of actions waiting to happen
FFX - Make Overdrives less easy to hold on to. I always kept them full, and when I came to a boss encounter I just blew all my characters and Aeon's Overdrives and it was usually over.
FFXII - I would need pages and pages....
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