The problem with the computer is that, they probably won't throw out a move until you already thrown yours out in your situation. Its basically finding what they are weak against and abusing it. I personally wouldn't play the computer since it gives you bad habits. But you just gotta experiment if you do.

Certain EX Moves come out faster and are stronger, others are just a different version of the said special move. They are different depending on the character.

Examples:

- Abel's EX Tornado Throw cannot be hit out of, but can be beaten by normal throws. This is in contrast to the normal Tornado Throw which cannot be thrown (by ANYTHING, even Ultras) but can be jabbed out of. Does the same damage as hard punch Tornado Throw, not more and has worse recovery than if you didn't EX.

- Makoto's Karakusa starts up in 5 frames instead of 7 and gains one hit of super armor.

- Ryu's Red Fireball fires out faster, has better recovery, hits twice, and juggles. Ryu's EX Shoryuken has full body invincibility on the way up and does less damage to trade off on this advantage.

- Guile's Flash Kick comes out faster, hits twice, and has more invincibility on it compared to regular one.

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Sometimes its not that they come out faster, but they just have certain properties that are beating what you are doing straight out due to them spending meter.