Quote Originally Posted by JKTrix View Post
Dudley, Ibuki and Guy are characters that have notable 'Gatling' combos (called Target combos in SF) if those will help. For the most part, comboing normal moves requires actual timing and counting frames, as it's not an automatic combo dialing like it is in ArcSys games and most 3D fighters.

It definitely takes practice, and knowing what moves give you a big enough 'advantage' to let another move hit. Easy example being the basic Heavy Jump Attack > Heavy Standing Attack > Special. That works for any character in the game. Rose example: Jump HK, Stand HK, QCF HK (drill) should combo easily if you get the first hit.

If you ever get time to play it on your own, there's a whole set of of 'Trials' for each character that will let you practice specific combos.

A lot of those combos aren't practical though. Some for instance require you to do several links into a special move into a super. The damage output for that is smaller than if you did two links and a super or two links, a special, and a super.

The focus attack combo things into supers or ultras also do less damage than if you did it without the FA.