Quote Originally Posted by Umaro_Smash View Post
Banon --> I assume he was killed when the world was undone (or maybe when Gestahl double-crosses the Returners), but do they ever mention as such? Seemed strange to me that he was just suddenly gone and never mentioned again. Would've been funny had he turned up as one of Kefka's followers at Fanatics Tower, just for some comedy.
Some people theorize that Gogo is Banon (or Gestahl or Daryl ...). My guess is that he's one of the countless people that died when the world was smurfed over. If he was still hanging out in Vector, there's a good chance he was caught up in all of the material that comprises of Kefka's tower, becoming a permanent, decomposing part of it.
Quote Originally Posted by Umaro_Smash View Post
Saving Cid --> I always felt there should have been some reward (other than allowing him to live) for saving him at the start of the WoR. Maybe only getting Palidor if he lives or something. I don't know, it just seems weird saving his life and then just leaving him there by himself.
I never knew you could save him, even after countless playthroughs myself. I always assumed he had to die to move the story along so I would grab the slowest fish to kill him off quicker. xD I agree about the better bonus for saving him and second that Palidor would be a just reward and it wouldn't mess up any continuity or balancing.
Quote Originally Posted by Umaro_Smash View Post
Gau's Rages --> I think the strength of each rage should've had a lot to do with the strength of the enemy you're raging. Just as an example, Stray Cat's Catscratch should not have been as powerful as it was, while somebody like GtBehemoth or Brachosaur should've had extremely powerful Rages. I understand that Gau's stats should have something to do with it, but it would've been cool to have Gau get steadily stronger as he gained the Rages of more powerful monsters. It certainly would've given more importance to getting Gau more Rages, rather than just collecting the important ones (Stray Cat, Retainer, Earthguard (to get Big Guard), etc.).
Another fun way to do it is to have the power of the Rage also be proportional to the number of Rages learned. It would add another reason to learn more than a select few if even those select few were weak until you gained more Rages.