I always assumed Banon, Arvis, and the Narshe Elder were all killed either in the betrayal at Vector or during the Cataclysm.
I fully appreciate the emotional impact of putting the poor guy's life in your hands but like many have said already, saving him nets you nothing worthwhile. Though I would be annoyed about losing an esper cause I didn't save him cause the Suicide Attempt is one of the most powerful moments in this game and I really don't think I could do without it. It was a wonderful opening that set the tone of the whole World of Ruin. Overall, I'm not too annoyed about getting nothing for saving him cause I feel the point was to show you can do it and its not worthwhile, make the dramatic choice...Saving Cid --> I always felt there should have been some reward (other than allowing him to live) for saving him at the start of the WoR. Maybe only getting Palidor if he lives or something. I don't know, it just seems weird saving his life and then just leaving him there by himself.
I don't have my copy of the GBA version but I've heard they rebalanced his Rages a bit so certain ones were no longer overwhelmingly broken. I like collecting his Rages but I generally never use the guy. Gau is fun as a character but I never cared for him gameplay wise.Gau's Rages --> I think the strength of each rage should've had a lot to do with the strength of the enemy you're raging. Just as an example, Stray Cat's Catscratch should not have been as powerful as it was, while somebody like GtBehemoth or Brachosaur should've had extremely powerful Rages. I understand that Gau's stats should have something to do with it, but it would've been cool to have Gau get steadily stronger as he gained the Rages of more powerful monsters. It certainly would've given more importance to getting Gau more Rages, rather than just collecting the important ones (Stray Cat, Retainer, Earthguard (to get Big Guard), etc.).






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