Yeah I think you guys might have missed the point. Remember you're not a committed terrorist, you're a CIA operative who is trying to infiltrate Makarov's group and get a huge amount of intel. The point is that it doesn't work. Makarov has you figured out and he uses you to spark a freaking war between Russia and the US. Combined with the other stuff that goes on in the game, the message is pretty clear: He who would fight monsters might become one himself. And in war, he will.

MW2 was an intense, exhilarating experience, but it wasn't often 'fun' in the same way that shooting Covies is. The level in question didn't offend me, but it was very shocking. And it was supposed to be. If the game made you feel conflicted in your objective vs. "oh god what am I doing" then good.