Quote Originally Posted by Serapy View Post
Time is money. They take a bit of time of the project's timeline and create something that means nothing. How can that make sense?
It means they take five minutes to draw up some random symbols, scribbles and other nonsense to put on a poster in the background to portray a doctor's office and are done with it and they don't spend hours and extra money going back through the game to modify minor background props to hide secret messages.

It makes perfect sense.
Quote Originally Posted by Serapy View Post
Not to mention that they were in a hurry finishing VIII. Therefore, why would they waste time on creating things that don't have any meaning?
Exactly, they didn't. You're trying to find meaning where none exists. It's like the people who see a water stain on a wall and say they see Jesus in it and everyone who doesn't see it is blind. You're forcing things that aren't there.
Quote Originally Posted by Serapy View Post
They take time and create something for a reason, which is justified because creating something for a reason is not a waste of time.
Yes, they do. Creating a prop is creating aesthetics. They need to make the game look realistic. It would be quite boring if there were no objects, props, etc... decorating the various locations in the world. It would be bland otherwise and people wouldn't buy the game because it's ugly. Thus they need to put them there. But that's all. They don't spend any more time on it.



Oh, and I hope you realize every thing in your quote actually strengthened my argument that they don't have time to worry about inserting mysterious connections throughout the game. "How?", you're asking? I'll save you from having to post to ask. I claimed that they don't have extra time to spend on inserting the supposed secrets and you gave an example of how they were on a tight time line and didn't have time to put in the supposed secrets you're claiming.