Everyone seems to have missed out my point.![]()
Everyone seems to have missed out my point.![]()
>>> Best, Second best and The worst..![]()
Honestly, I feel the fact they have hope and can hold onto it is still a good thing cause it allows them to lead more fulfilling lives instead of cowering in fear. Despite being a cliche corrupt religious order, the Yevon faith is probably one of the tamest and most thoughtful. They may not have had a solution to the problem but they at least kept civilization together by laying down a lie of hope. It might be sad from an outsiders view but frankly I feel they may have done more good than harm in comparison to other Religious orders from other games.
Also, civilization in our own world has used religion as a coping mechanism for the cataclysms we encounter from natural phenomena. It may seem a bit sad that they are holding onto a lie but a lie is better than total despair.
The problem is, we are not looking at this from a subjective point of view, we as the player are privy to all the information regarding how the world works and from that standpoint, Spira is not the bleak existence its inhabitants would like us to believe in. Choosing worlds based on what I know, I came to the conclusion that X for me at least would actually be a pretty nice place to visit.That's true, the Farplane is real. That doesn't mean that everyone believes that, though. That's my point.
The will to live is ingrained in us all and though it can be conquered by the mind its very difficult to do so. My point before was that Spira was subjected to this level of torment for a 1000 years, they should have become much more jaded by this point. They can still fear death but I don't feel they would be affected by it as badly as our society is.That's very brave, but wait until death is at your doorpost and then feel strongly like that. That isn't mocking, by the way. And while I'm sure the vast amount of people in the world of Spira don't actively fear Sin for the same reasons you do not fear death, that doesn't change the fact that, when face to face with Sin, they might actually be terrified, inevitable death or not.
Except X-2 basically throws this all out the window by making the Farplane exactly like the Lifestream, we also witness the mind still being able to exist within it. To be honest, the fact we don't retain our old sense of self is more of a blessing really. Difficult to reincarnate when you've got mental baggage.
Dying affects the living more than the dead. Once again, I'm looking at this objectively, I have a better grasp of their cosmology than the people in the game do and that's how I can live a more fulfilling life there.Still, I fail to see how death could be any less painful in Spira. The act of dying is no different than it is here. Even though family and friends of the deceased may visit one's form in the Farplane, communication is one-sided. It's a glorified version of looking at an old photo.
I hardly see this as being that grim though. If you are aware, then you know you have a new shot at life as a new entity and you make the most of it though fiends are formed from negative emotions so we'll just throw that out the window, loss of consciousness frees you from the torment of knowing what you are doing and I digress that living as a monster doesn't feel like the raw deal people make it out to be. Its new, its exciting and it beats total oblivion and wormfood...As for the comments of being unsent and remaining as a fiend - that's just disturbing. There are two possibilities for the mindset of the fiend: one retains his awareness upon death or doesn't. Either situation is unappealing. If one were to retain his old sense of self, then he'd be fully aware that he had become a monster, and would have to endure death repeatedly at the hands of traveling guardians. Then, there's the possibility of the loss of consciousness, which is the hypothesis in which I believe. The dead just become fiends and run rampant... soulless. Truly, the issue of death in FFX is grim.
I hardly feel the fiends are souless their entire existence is basically a physical manifestation of being a vengeful spirit. These are people who are just unwilling to accept death as a natural and hardly painful process. I also don't remember people saying that fiends are unable to be sent to the farplane if the proper rituals were used (though they still need to be killed). The fact of the matter is that Spira uses a pretty bland version of the reincarnation system and personally that's a better deal than just being killed and left to non-existence and its more info than we have on the few worlds that presumably have afterlifes (III,V, and VI) of which we know little to nothing about.
There is a safe level of security in Spira that is lacking in most of the FF worlds.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
So... A world where a crazy sorceress from the future is using other sorceresses and an entire nation(Galbadia) to cause destruction everywhere, is a peaceful world?
And FFVII's world is one of the(if not the) worst to leave in. Seriously, there is someone or something trying to destroy it(and almost succeeding) every smurfing year:
- ShinRa(sucking the life of it)
- Genesis(trying to destroy it like a "true monster" would)
- Fuhito and Zirconiade
- Sephiroth and Meteor
- Sephiroth and Geostigma
- DeepGround and Omega
God!
spira would be great, but i'd be scaredless on ff4's moon lol
Final Fantasy VII's world would be awful. Seriously, not one city in that world would be nice to live in!![]()
XII's would probably be the best. From what I remember, there's not a lot of cities or continents being leveled. All the major events seem large-scale political, so the everyday joe in a city like Rabanastre is fairly well off. VIII's isn't so bad, either, for the same reason.
X's provides a pretty bleak existence, but goddamn if Spira isn't easy on the eyes, so I can't call it the worst.
Worst is any one of VI, VII or IX's worlds. VI for the obvious reason. IX for similar reasons. VII's is actually not so bad after Advent Children and the Compilation were entered into canon (and swiftly blocked off from my memory). But back in the day I always interpreted VII's ending to involve a complete disintegration of humanity on the Planet. That's prettyty.
8's world isn't that bad at all. Ultimecia lives "far in the future" so more than likely we'll all be dead by the time she comes to power.
Galbadia is a mildly militarized country that more than likely fell apart after both its heads (Edea and then Seifer) were gone. Esthar be a perfect place to live if it wasn't for the Lunar Cry.
But as of the end of the game, it's probably the best world to live in. Only Spiras as of the end of X-2 comes close.
Sin was only beaten 5 times before X started.
Living in the world of II would be pretty bad, if you walk the wrong way to get to the store a dragon will eat your face.![]()
Spira is the worst to me only because the only thing people have to look forward to is Bliztball to make them happy. They're constantly under the fear that their homes will be destroyed and that they'll be killed. They can rarely live in peace for more than like two years. They're also under the false belief of a corrupt religion and even more corrupt government. FFVI and FFVII would be pretty bad too. Then again, you could say pretty much all the FF's would be bad because most of them take place in dystopian settings.
Well, if you don't know it's a false belief then it doesn't negatively impact your quality of life. Also, I didn't really see any evidence that the government was massively corrupt. Certainly not what it seemed to be, but I didn't really see them doing anything malicious.
I also think the threat of Sin is massively over interpreted. If Sin was truly that destructive it would eventually wipe out the population of Spira. However, in reality, a balance has been maintained for 1000 years. If Sin was truly such a massive destructive force there is no way human civilization could have survived for such a long time.
I think fear of Sin would be akin to man's fear of natural disasters. Terrible and unstoppable, yet just another part of life. I just can't fathom how Spira has not just come to accept Sin as just another part of life. The only reason that fits is that they had to make everyone act so artificially about it so you would actually care about what you are doing during the events of the game.
Simple as this: the point of life is to survive, then thrive, then reproduce. Doesn't matter how much a paradise you believe or KNOW the afterlife to be. People, by INSTINCT, not logic, DON'T want to die. You could be the most devoutly religious person in the world, be assured of a paradise in the next life, but if given a choice between life or death, they would choose life 99 out of 100 times.
Yeah it's great because we all know how wonderful it feels to have hope and be happy then you die.
It's just awesome!
Everything in Final Fantasy is cliche.Despite being a cliche
This is true., the Yevon faith is probably one of the tamest and most thoughtful. They may not have had a solution to the problem but they at least kept civilization together by laying down a lie of hope. It might be sad from an outsiders view but frankly I feel they may have done more good than harm in comparison to other Religious orders from other games.
Being outside parties gives us a greater knowledge of details but the inhabitants undoubtedly know more of the atmosphere and general feeling of their world than we do. Being able to read the Ultimania doesn't mean you can ignore how the entire game tells you this world is a craphole.The problem is, we are not looking at this from a subjective point of view, we as the player are privy to all the information regarding how the world works and from that standpoint, Spira is not the bleak existence its inhabitants would like us to believe in. Choosing worlds based on what I know, I came to the conclusion that X for me at least would actually be a pretty nice place to visit.
They're not. Death is a pretty common thing in Spira and they accept it. It's just they want to do their best to stop it.The will to live is ingrained in us all and though it can be conquered by the mind its very difficult to do so. My point before was that Spira was subjected to this level of torment for a 1000 years, they should have become much more jaded by this point. They can still fear death but I don't feel they would be affected by it as badly as our society is.
So knowing very well your chances of dying are great at which point you also have a good chance of becoming some weak dog fiend thingy that gets promptly destroyed over and over again, makes it better for you?Dying affects the living more than the dead. Once again, I'm looking at this objectively, I have a better grasp of their cosmology than the people in the game do and that's how I can live a more fulfilling life there.
Tch, ya! Who wouldn't want to die then promptly come back as a giant hideous monster and murder people?I digress that living as a monster doesn't feel like the raw deal people make it out to be. Its new, its exciting and it beats total oblivion and wormfood...
It's amazing how you manage to work in an insult with every single comment. It must take work.I hardly feel the fiends are souless their entire existence is basically a physical manifestation of being a vengeful spirit. These are people who are just unwilling to accept death as a natural and hardly painful process. I also don't remember people saying that fiends are unable to be sent to the farplane if the proper rituals were used (though they still need to be killed). The fact of the matter is that Spira uses a pretty bland version of the reincarnation system and personally that's a better deal than just being killed and left to non-existence and its more info than we have on the few worlds that presumably have afterlifes (III,V, and VI) of which we know little to nothing about.
That's really not reincarnation at all. In fact you only become an animal in one of the three possible outcomes after death. You could transcend to the Farplane, stay as you are or become a vengeful spirit that degenerates into a fiend.
Reincarnation is all about karma; this life determine your next life. In Spira, you could be a saint but after you die it's possible you'll just become a bumblebee.\
I'm not even sure the last option counts as reincarnation. Once you become a bumblebee thing, that's it for you until you move onto the next life. So yeah, not really reincarnation at all.
Oh yeah, because just look at FF2 and 12. That nasty old evil empire is so much worse than an unstoppable Godzilla monster and you becoming a murderous beast after being killed by that unstoppable monster.There is a safe level of security in Spira that is lacking in most of the FF worlds.
Yes I'm in an irritable mood tonight and I felt like replying to this finally.
Last edited by Forsaken Lover; 03-27-2010 at 06:52 AM.
I'd like to live in Ivalice. I love the desert/Arabian culture of Dalmasca, and the Archadians seem pretty cool too... the architecture is beautiful, the weather is nice (except in the Westersand, yuck) and people seem fairly open-minded. It's also a huge world with lots of wild places left to explore. Awesome.
VII would be tough going but at least you'd have a laugh. I mean they've got the Honey Bee Inn, The Gold saucer and the colourful characters. Sure you might die or live in poverty but you could have fun doing it