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My major qualm with sequels and spinoffs/compilations is that they divert resources to projects that don't deserve them. If you want to do spinoffs, that's fine, but at least have junior developers make their bones on them instead of having the main teams do them.
I mean, I was thinking, if we didn't have all these franchised jawns out we could've had at least a classic trilogy of single player FF games on the PS2. On the NES, SNES, and PSOne, developers were able to play around with the technology and experiment with ideas on them. Instead, we got a game that struggled to be a showcase of the technology (FFX) and one that mastered it, but introduced a radically different design philosophy than what we've come to expect (FFXII).
But then again I might be the only person on these forums that liked both X and XII so maybe the classic trilogy ideal doesn't hold up for most.
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