i agree about rocksteady, and i never thought of batman like that (wow, insight ftw), but I would have said Guerilla Games should have gotten studio of the year.

I think they were probably the hardest working developer. It just seems KZ2 had more effort put into it and more detail than any game this year, I mean they put 4 years into it. Everything down to the way the bullets sound different towards the end of the clip. While most devleopers hire some douchebag out of a graphical design institute to do the concept art, they had people with backgrounds in industrial engineering bring the world of Helghan to life. The character animations were outsourced to Audiomotion and it shows with the hundreds if not thousands of ways the enemies react to moving and shooting.

In the end, I think it was all that effort across the board that came back to haunt them. No one was ready for a weighted-down, heavy first person shooter. It wasn't like moving or aiming in Call of Duty or Halo, you had to think more, and get down a technique for letting off rounds with the guns. People like to aim down the iron-sights and unload; when pulling that crap only gets you killed, I think it turned a lot of people off.

It just sucks that in the generation dominated by FPS, the one with the most work and effort put into it is shunned for how dedicated the team was. It just goes to show how if you want to sell units, you'd only screw yourself by putting everything you've got into it, bringing a vision to life.