Page 1 of 2 12 LastLast
Results 1 to 15 of 18

Thread: NPC's

  1. #1
    sly gypsy Recognized Member Levian's Avatar
    Join Date
    May 2002
    Location
    Donut Plains
    Posts
    14,210
    Articles
    1
    Blog Entries
    4
    Contributions
    • Former Cid's Knight
    • Hosted the Ciddies

    Default NPC's

    There's just a whole bunch of them in this game, huh?

    Do you talk to everyone? do you only talk to the ones with actual names? do you not talk to anyone at all, or do you follow strategy guides to know exactly which ones to talk to?

    When I reach a new town I'm usually too eager to bother to talk to everyone, especially because almost everyone seems to not say anything important at all. I do have some periods where I go around talking to everyone though, to see if I've missed out on anything.


  2. #2
    Old school, like an old fool. Flying Mullet's Avatar
    Join Date
    Apr 2003
    Location
    Napping in a peach tree.
    Posts
    19,185
    Articles
    6
    Blog Entries
    7
    Contributions
    • Former Administrator
    • Former Cid's Knight
    • Former Senior Site Staff

    Default

    The sheer number of NPC's in this game detracted from it for me. I viewed entering a new town as a chore because I knew I'd spend the next hour talking with NPC's so that I wouldn't miss any quests or other vital information. I know it comes with making a world more fleshed-out, but it was tedious to talk to them all.
    Figaro Castle

  3. #3
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    That's probably why you couldn't talk to them all Mulley. I loved walking into a town and going around seeing how many people there were and who I could talk to. In fact, I'm the opposite of how Flying Mullet feels. Because the world felt so fleshed out I wanted to explore it more and talk to people, whereas games with fewer NPC's and less history generally make exploring feel more like a chore for me.

  4. #4
    Old school, like an old fool. Flying Mullet's Avatar
    Join Date
    Apr 2003
    Location
    Napping in a peach tree.
    Posts
    19,185
    Articles
    6
    Blog Entries
    7
    Contributions
    • Former Administrator
    • Former Cid's Knight
    • Former Senior Site Staff

    Default

    I've always enjoyed the games where you physically stumble upon places to explore, not where you have to talk to a random NPC or a series of NPCs to open something up. Something about the physical aspect of exploring the world always appealed to me.

    Dragon Quest 8 is a perfect example. I enjoyed roaming the countryside looking for the scattered treasure chests. I know for some people that was tedious and boring, but I loved it.

    That's probably why I love Final Fantasy VI so much. The sheer number of places to explore after you obtain the airship in the WoR is so exciting to me. Even now, after dozens of playthroughs, I always love the feeling I have when I first board the airship in the WoR and trying to decide what to check out first.
    Figaro Castle

  5. #5
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
    Join Date
    Dec 1999
    Location
    Spying on Unne and BUO
    Posts
    20,583
    Articles
    101
    Blog Entries
    45
    Contributions
    • Former Cid's Knight
    • Former Editor

    Default

    Hell no I didn't talk to everyone. I did at first but it became too much.

    I agree with Mullet about the physically exploring aspect. I never got tired of thoroughly exploring each new area I encountered.

  6. #6
    Ghost of Christmas' past Recognized Member theundeadhero's Avatar
    Join Date
    Oct 2001
    Location
    In Jojee's pants x_~
    Posts
    15,557

    FFXIV Character

    Villania Valski (Adamantoise)
    Contributions
    • Former Cid's Knight
    • Former Senior Site Staff

    Default

    I force myself to talk to everyone out of habit but like FM in FFXII it became a chore rather than enjoyable.
    ...

  7. #7
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,550
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    I can't think of too many instances new locations opened up from talking to people in XII, its actually the most exploration heavy entry in the series since the NES days in my opinion.

    I loved talking to the NPCs in this game but its because they actually had meaningful things to say for once and they also changed in unexpected ways as the story progressed. I always found it amusing how the Archadian soldiers stationed in Rabanastre grew to think of the place as a second home. Its little things like that that made the title interesting for me. For once I didn't feel like I was talking to an automation that has his or hers two token lines that's barely a sentence.

  8. #8
    sly gypsy Recognized Member Levian's Avatar
    Join Date
    May 2002
    Location
    Donut Plains
    Posts
    14,210
    Articles
    1
    Blog Entries
    4
    Contributions
    • Former Cid's Knight
    • Hosted the Ciddies

    Default

    Quote Originally Posted by Wolf Kanno View Post
    I can't think of too many instances new locations opened up from talking to people in XII, its actually the most exploration heavy entry in the series since the NES days in my opinion.
    There's a random guy you have to talk to in Rabanastre to start the search for the wind wane. That in itself tells me there's probably other NPC's out there who'll give me quests and I end up having to talk to everyone anyway to make sure I haven't missed anything. The fact that there's not so many of them only makes the process more boring xD

    but yeah, there's plenty of exploring to do in FFXII! giant maps. :mog:


  9. #9
    Funkadelic Jammer crazybayman's Avatar
    Join Date
    Mar 2005
    Location
    Currently, Hoth. Yes, Hoth.
    Posts
    2,037

    Default

    Yeah, I tried talking to everyone, and it got tedious, boring and too time-consuming.

    It definitely be better not having to talk to so many NPCs to find stuff out. Especially when 95% of them don't really have anything that useful to say.
    WICKED-AWESOME SIG.

  10. #10

    Default

    Usually for every FF, I'll go back and talk to people after every major event. Often somebody would have interesting and relevant stuff to say, even if it wasn't totally related to the gameplay. It might just be a little bit of backstory that would immerse me in the world.

    FFXII is the first one that I did not do that.

    I think there's 3 reasons for that.

    1. There seemed to be just too many NPCs compared to previous FF games. This was especially the case in the big cities like Rabanstre and Archadia.

    2. When I did talk to them, they didn't really seem to have anything interesting to say. So I kinda gave up after a while. Now, I like FFXII, but this might've been the by-product of having a not-so-great story and character development (IMO!).

    3. In all honesty - and this wasn't FFXII's fault - I was playing FFXI at the time, and I was pretty burned out on talking to NPCs.

    For FFXIII, I'm prepared to talk to NPCs again, which doesn't seem to be a chore this time since they talk automatically. Yay.
    "You may say that though Zanarkand is gone from this world, it lives on in the song."

  11. #11
    Old school, like an old fool. Flying Mullet's Avatar
    Join Date
    Apr 2003
    Location
    Napping in a peach tree.
    Posts
    19,185
    Articles
    6
    Blog Entries
    7
    Contributions
    • Former Administrator
    • Former Cid's Knight
    • Former Senior Site Staff

    Default

    Quote Originally Posted by Jecht Shot View Post
    Usually for every FF, I'll go back and talk to people after every major event. Often somebody would have interesting and relevant stuff to say, even if it wasn't totally related to the gameplay. It might just be a little bit of backstory that would immerse me in the world.
    This is the biggest downer in Dragon Quest VII for me. After you go back and forth in time you have to keep speaking with townsfolk in both times before and after events to find the fragments of those slabs to open gates to the next area. So it wasn't even a minor detail or some side-quest you could activate by speaking with numerous NPCs again and again, it was to advance the game. Ugh.
    Figaro Castle

  12. #12
    Do Myself a Mischief Vermachtnis's Avatar
    Join Date
    Jun 2003
    Location
    That Weird Building
    Posts
    7,209

    FFXIV Character

    Ekhi Ysengrim (Brynhildr)

    Default

    There were way too many people for me to talk to so I narrowed it down to two types: The one's I kill and the ones that sell/give me stuff. Everything else is decoration.

  13. #13
    Eggstreme Wheelie Recognized Member Jiro's Avatar
    Join Date
    Aug 2004
    Posts
    26,942
    Articles
    65
    Blog Entries
    1
    Contributions
    • Former Cid's Knight
    • Former Editor
    • Notable contributions to former community wiki

    Default

    After I found that wind wane guy I started to freak out thinking I'd missed stuff. I don't know if I did or how much I did, but it's all too overwhelming for me to care. I like lots of NPCs, particularly if they do something, serve a real purpose. But I don't like how the little quests are impossible to keep track off - I would've liked a little journal or something that keeps minor quest notes as well as plot summaries and other important things. A history book that you fill in by talking to the denizens of a world would be fantastic incentive for me.

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  14. #14

    Default

    i liked talking to the NPC, i like that arcadian family that keep flying around and the kid is freaking out about a wyrm or something.
    ...It is because there is a limit to time that we wish for nights that never dawn.
    Eternity is just an empty illusion and is why feelings of being able to believe in one another are born...
    Remember that well.

  15. #15
    What You Say? Recognized Member BG-57's Avatar
    Join Date
    May 2002
    Location
    Your Base
    Posts
    6,422
    Contributions
    • Notable contributions to Final Fantasy forums

    Default

    Quote Originally Posted by Flying Mullet View Post
    This is the biggest downer in Dragon Quest VII for me. After you go back and forth in time you have to keep speaking with townsfolk in both times before and after events to find the fragments of those slabs to open gates to the next area. So it wasn't even a minor detail or some side-quest you could activate by speaking with numerous NPCs again and again, it was to advance the game. Ugh.
    I actually loved the time travel aspects of the game, but it did mean a lot of running around.

    In FFXII, I did like to talk to everyone because it added to the atmosphere. I liked the fact that the Archadeans weren't all evil, just soldiers thrust into a situation outside their control.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •