Quote Originally Posted by QUOTE
The problem with TO/FFT is that Matsuno is now gone and he was the main creative force behind both series. I seriously doubt he quit simply because of illness (though a total mental breakdown is plausible), Mitsuda was hospitalized during the creation of CT but he didn't quit over it. I still suspect there was some background squabbling going on between Matsuno and the higher ups.
^ Probably with him and Wada or whatever. I've never seen him talk actually, but given his work, I'd find it incredibly hard for him to deal as a department head/lead Producer in a Post-Sakaguchi Square with Wada in charge. I really wish we could get the real story. I mean who the hell knows what he really had planned? When Kawazu came in as Producer he said that the game's design plan was already in place and they just had to finish what was already laid out. But what if that isn't true?

Wada has had this plan to make "western" games to attract that market (which is insanely strange since they already had it) and they publicly and shamelessly touted FFXII for doing so in terms of its implementation and exploration. A lot of people in Japan especially didn't like FFXII at all because of this. I know Matsuno had his own different style, but the pacing didn't seem as good as FFT or from what I've heard of Vagrant Story.

Lastly, Enix bought out Square, not the other way around. Maybe I'm just an optimist but I'd like to view the purchase of Quest to be similar - combining similar goals with extremely talented people you respect and admire, at a time when they're not doing so hot financially.