I always hate when games try to break away from try and true methods, especially since most tend to fail...

Not so wild about the Weapon system as it reminds me a wee too much of VIII's system and so I guess it will all depend on how much the weapon actually affects your battling abilities, if it is like VIII and X where customizing/upgrading equipment is trivial cause damage is based on your stats then I can already say I won't care for the system. If its more like 358/2 then all is well, as long as weapons are treated as actual factors as opposed to small pick me ups like they are in VIII and X.

The accessory system can go either way but once again, it bothers me that they don't mention armor so I get the feeling that once again this will be like VIII/X where stats are the only thing that matters and equipment is relegated to giving you abilities. I'm getting the sneaking suspension XIII might be "X 2.0"

I don't like the fact that shops may play a smaller role cause I usually liked buying new equipment in towns and always look forward to seeing if I can get some real upgrades. Its up in the air for now but it almost seemed like they are trying to shy away from shops again in favor of winning collectibles from mini-games and missions.

I am looking forward to Mark Hunts coming back as they were some of the most enjoyable gaming experiences in XII for me.

Overall, I'm just concerned that equipment will once again be a non-entity and I can easily just blast through the game with starting equipment and eventually slap on an item that gives me auto-haste/life and then finish the game. I usually dislike when they try to reinvent equipment like this as equipment tends to factor in more strategy than just customizing abilites. Still, its too early to tell so I'm more ranting out of suspicion rather than decrying it before it comes out.