I got myself a copy of Final Fantasy VI Advance because my PSX copy of FFVI wouldn't work properly in my PSX Emulator. Is it me or is it a lot harder than the Snes version or the PSX ported version. Which is not necessarily a bad thing.
I got myself a copy of Final Fantasy VI Advance because my PSX copy of FFVI wouldn't work properly in my PSX Emulator. Is it me or is it a lot harder than the Snes version or the PSX ported version. Which is not necessarily a bad thing.
I noticed a slightly increased difficulty myself, and not just in the bonus dungeon.
Oh, the updated script... so lovely, and it finally got rid of the typos that drove me crazy as a kid and that the PSX port totally ignored.
I just beat this version again a couple of days ago, and I never really noticed any natural gameplay differences. What I mean is that the only real thing that made the game harder for me was that you can't use the Vanish/X-Zone trick. Not that I used it a lot, but still.
The lack of Vanish/X-Zone was something I missed when I first played it on GBA, but then I found it much easier to actually fight and level up, so it didn't matter. It also helps that I know what I'm doing these days![]()
Dragons Den is a good challenge too.![]()
Probably doesn't make the game naturally more difficult either, but the evasion bug got fixed too. So you can't just stack up on MBlock % raising equipment later on to be nearly invincible anymore.
I found the GBA version to still be fairly simple though, except for the Dragon's Den of course.
I actually found the original script to be more unique and poetic, though some of the mistranslations were rather annoying.
Kefka's coming, look intimidating!
Have a nice day!!
Didn't the blind status get fixed too? So basically its just different cause of Evade being fixed and the outlaw of vansih/doom. This in which could make the game harder.
Marcus
"No cloud, no squall shall hinder us!" - FF9
Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.
Apart from the fixes mentioned above I haven't really noticed any differences in terms of the games difficulty.
I found Floating Island to be harder but maybe that was just me.
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I think the only part that turned out to be tougher was dealing with the Intangir and then the Dragon's Den.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...