Quote Originally Posted by Skyblade View Post
Larger numbers do not a better game make, and wish to hell they'd get over it. Yiazmat was bad enough.
I agree and disagree. Yiazmat was bad because he's HP was grossly higher then the amount of damage you can deal. But sometimes adding a zero can allow little nuances to be added to a game. A good example where creating larger numbers was CoD MW2's online. They threw an extra zero on the end of everything, so leveling stayed the same, however they where able to throw tiny XP boosts that would've in the tenth decimal places (and therefore looked really, really odd) in CoD4.

Quote Originally Posted by Rad Bromance View Post
Quote Originally Posted by Skyblade View Post
Quote Originally Posted by Rad Bromance View Post
Quote Originally Posted by Raistlin View Post
I don't understand the point of story achievements. Isn't getting to that point in a game more rewarding than a pointless notification which says simply... that you've gotten to that point in the game?
Yeah, when I first got my Xbox 360 and played Lost Odyssey, and it kept telling me "You Got Achievement blah blah blah!" when I didn't actually do anything but progress in the story, it seemed incredibly pointless and silly to me.

But now I understand it's so all your buddies can see how you're progressing, which is cool I guess, but not something I particularly care about.
Whatever happend to "Guys, I just barely squeaked by that boss the other day. Totally epic fight!". I mean, if they're actually your friends, you should be able to, you know, communicate with them outside of automatic updates. And if they're not your friends, who cares what they know of your progress?
Precisely, that's why I couldn't really care less about said achievements/trophies.
Well for really difficult, near unbelievable things ("Ninja Gaiden II on Master Ninja? gtfo you liar") proof is nice.