Actually, he was bad because he was as broken as the rest of XII's gameplay. The only things that made him difficult was the high HP and the ability he had to instant kill any party member or even your entire party. He's not actually that hard, he's just tedious, time consuming, and cheap.
And, sorry, but how exactly did throwing the extra zero on the end of CoD MW2's numbers help? Did the game really change that much because of the extra numbers? No. The game was exactly the same. The extra points which would have been decimals in the original system could have just been rounded and no one would have cared.
Tell me, when you see "232158" flash on the screen after you deal damage or get experience, do you really give a damn what that last number is? Hell, no. It is so small in relation to the total that it is meaningless. You wouldn't go grind for the last 3 exp you needed, you'd just go kill something and get a couple thousand. The extra points are meaningless clutter, and should be removed. 999 served the FF franchise as a cap for quite a while, and it did fine. Then, 9999 did just as well, despite the added number having no effect on gameplay at all. FFX gave us 99999, again with no actual effect on gameplay (the ability to break the base damage limit had a gameplay effect, but that could have been introduced no matter what the corresponding numbers were), and now we're switching to 999999?! How many FF games is it going to be until we're left with more numbers than will fit on the stupid screen (especially with multi-attacks)?!
Is the game really so pathetic and shallow that they have to use meaningless cosmetic changes like that to draw people in? Do they honestly think that simply increasing the numbers is an improvement to the game's quality?
It's a ridiculous trend that has no positive gameplay effects, and will only drag down game quality if it continues. It does not bode well for the future.




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