Quote Originally Posted by Skyblade View Post
Quote Originally Posted by Goldenboko View Post
Quote Originally Posted by Skyblade View Post
Larger numbers do not a better game make, and wish to hell they'd get over it. Yiazmat was bad enough.
I agree and disagree. Yiazmat was bad because he's HP was grossly higher then the amount of damage you can deal. But sometimes adding a zero can allow little nuances to be added to a game. A good example where creating larger numbers was CoD MW2's online. They threw an extra zero on the end of everything, so leveling stayed the same, however they where able to throw tiny XP boosts that would've in the tenth decimal places (and therefore looked really, really odd) in CoD4.
Tell me, when you see "232158" flash on the screen after you deal damage or get experience, do you really give a damn what that last number is? Hell, no. It is so small in relation to the total that it is meaningless. You wouldn't go grind for the last 3 exp you needed, you'd just go kill something and get a couple thousand. The extra points are meaningless clutter, and should be removed. 999 served the FF franchise as a cap for quite a while, and it did fine. Then, 9999 did just as well, despite the added number having no effect on gameplay at all. FFX gave us 99999, again with no actual effect on gameplay (the ability to break the base damage limit had a gameplay effect, but that could have been introduced no matter what the corresponding numbers were), and now we're switching to 999999?! How many FF games is it going to be until we're left with more numbers than will fit on the stupid screen (especially with multi-attacks)?!
Two things here.

First off, the bolded part is how banks make a lot of cash. When they round away a penny from you, you say, "Oh, it's just a penny." Do you know what 1,000,000 pennies add up to? TEN THOUSAND DOLLARS >:0
Case in point, I'll take that 50 or 5 xp that wouldn't have existed in CoD4 because it will add up, and it's neat to do the things that get you it.

Next, switching from 999 to 9,999 had a big difference. It allowed the experience curve to be manipulated. Same with FFX. It allowed almost layered gameplay. Sure Braska's Final Aeon is tough at a lower level. But once you can deal 99,999 per hit he's easy. However, by that time you have to deal with Nemesis/Penance.

Also, what Mirage said about Disgaea.