Quote Originally Posted by Psychotic View Post
When I think of linear dungeons I think of Final Fantasy X (eg Mi'hen Highroad and Macalania Woods) and to be honest, I preferred them to the soulless mazes of the very non-linear FFXII.
Yeah, I agree with this! While I don't particularly like linearity, dungeons that twist and wind for no real reason other than to make it longer/more complex are the worst. I prefer the classical FF setup to both of those, i.e. a world map that grows more open the further you get in the game, and dungeons that aren't mazes but have enough puzzles and divergent paths to still be interesting.