Even then we don't see eye to eye on the FFT series when we get into the details.
As VeloZer0 pointed out, it means towns lose their main gameplay purpose and serve as nothing more than a diversion until you talk to the right NPC or trip over the next story sequence while aimlessly wandering around. You will never see most of them again after their bit in the plot either from what I've read so ultimately it will be like VIII and X where towns are moot gameplay gestures.
I'm definetly not wild about this idea cause it always bugged me how pointless towns are in both those games cause you never need them (VIII technically has proper towns but due to gameplay structures they are still useless cause you almost never need shops or inns after the first half of the first disc) the world design is going deeper and deeper into territory I don't care for.







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