The original LUNAR games on the Sega CD used the world map almost as if it were a dungeon in between towns. It was difficult to navigate because it was so vast that you would spend a little while looking for the next town with the directions given to you from the friendly townspeople. I really like the world map and I would like to see it again in a mainstream title.
As for the linear maps, I don't mind this, necessarily, if the story and design of these maps are done properly. If the party is traveling through a tunnel, then I would like that tunnel to be like a tunnel and not a labyrinth.








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