Quote Originally Posted by Yeargdribble View Post
When and why did this change? Why is non-inverted the standard now or is it even?
The first question is pretty simple. I think the original SOCOM on the PS2 was the first game where I saw this control scheme as the default on a console. I didn't bother changing it at the time so I got used to it and I can't play inverted very well anymore.

As for why it's standard now (and it is, although a lot of games will let you switch), I think there are a couple of possible explanations and they're pretty straight forward really. One is that it's been the standard on the PC pretty much since the dawn of the 3D FPS. I've actually never played a PC FPS that was inverted by default and I'd be amazed if they even exist. I'm not even sure how you ever got used to inverted mouse control in the first place unless it was from some third person game. I don't play many of those on the PC.

The other potential explanation is that non-inverted is more intuitive in almost situation except flight games (solely because actual planes are flown inverted). It makes a lot more sense and is a lot easier for a person with little experience with these types of controls to get used to pressing up and to the right to look up and to the right. The only reason I ever got used to inverted was because at some point almost every console developer decided that that route was best for no real reason I can see.

If you like inverted then more power to you, and I do support having the option in any game with camera control (there's no reason not to given how little effort it would take on the developers part), but I do think non-inverted is the more intuitive control scheme in most situations.