Quote Originally Posted by Roogle View Post
If there is an algorithm that determines the equipment setup that the computer controlled characters use, then I doubt that it differentiates between the heroes and the villains. Games rarely make that type of distinction. It would have been a cool idea if it was implemented that way, though, that Kefka or Exdeath would be more likely to have access to equipment that they normally wouldn't have at their level rather than the heroes who try to stick to their own level.
One quick glance at the Quick Battles shows you how the A.I. sets up characters They get a special A.I. script (Aggressive, defensive, Tactician), Levels, and Equipment levels. Other factors like the stage and whether the Chaos/Cosmos rules are in effect also help to change the enemy A.I.

SuperMillionaire: In truth, once you start playing the higher tier airship survival battles (Big Whale/Blackjack) you'll notice the playing field between heroes and villains becomes very even and after that point its up to how good you are. Jecht and Golbez give me the most problems of the Villains but Cloud, Tidus, and WoL give me the most problems with Heroes at this point as well. Who I am playing as will also change these factors. So in reality, though the villains are designed differently from the Heroes, it all evens out by the end.