One quick glance at the Quick Battles shows you how the A.I. sets up characters They get a special A.I. script (Aggressive, defensive, Tactician), Levels, and Equipment levels. Other factors like the stage and whether the Chaos/Cosmos rules are in effect also help to change the enemy A.I.
SuperMillionaire: In truth, once you start playing the higher tier airship survival battles (Big Whale/Blackjack) you'll notice the playing field between heroes and villains becomes very even and after that point its up to how good you are. Jecht and Golbez give me the most problems of the Villains but Cloud, Tidus, and WoL give me the most problems with Heroes at this point as well. Who I am playing as will also change these factors. So in reality, though the villains are designed differently from the Heroes, it all evens out by the end.





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