
Originally Posted by
champagne supernova
I think we can only comment on XIII when we've played and finished it.
I'm not sure if Wada was in charge when X was being created, but it is quite a change from the FF formula. The world map, a staple for 9 FFs disappeared. ATB also disappeared (I think that was introduced in 2 or 3), and the summon system was quite different from the previous games. They moved from pre-rendered backgrounds to a fully rendered game. They might be minor, but these changes add up, and create an unique experience.
And X-2 was very, very, very, very different to any other FF before. The combat system was awesome (X or X-2 are my favourite), it had an interesting take on the Job system from V, and it removed linear world progression to create an open-ended mission based system. Yes, there were some premises of the game that were stupid, especially in the story and the outfits, but it was something new.
And XII changed the franchise again, becoming the most Western FF ever. Some people (and I'd probably group myself in here) found that it strayed a little bit too far, but that's innovation.
So I think the last 3 Final Fantasies I have played have showed innovation. However, I do agree that Squenix definitely have not produced any other titles outside of their main franchises that are particularly ground-breaking in the current generation of consoles. There are no Vagrant Stories or Xenogears or Chronos anymore, and their other games seem to be just FF-lite. Which is disappointing.