Quote Originally Posted by Wolf Kanno View Post
XIII, beyond its graphics and new combat system is mostly using the X model which to me was a gameplay model that should never be used cause it lacks creativity and is terribly limiting and was only justified cause it was an early PS2 game and Square's second title for the system. Having a next gen retrace back to an inferior model (despite being in development hell for close to a decade) to me is hardly progress and kinda tells me that the current FF teams priorities are not where they should be.
I kind of got that from the interview, actually. He essentially admitted that the XIII team is catering to a fanbase, and all but came out and said they are not innovating at all, and hopes that they can do so with a new IP possibly. Except for your "quality over (or is it alongside?) innovation" argument, it seems like you and Wada are on the same page. Weird.

Lastly (and this isn't a reply to you WK) is anyone else completely unimpressed with FFXIII's graphics? In some of the trailers where the characters are on huge green open fields with the really big creatures, I said to myself "this looks exactly like the Calm Lands (FFX)..."

I might be tempted to say FFX was just an advanced game graphically, but Killzone 1 and MGS3 were (and are) great looking games, but their PS3-successors make the term "leaps and bounds" seem like an understatement.