Quote Originally Posted by Wolf Kanno View Post
Story segments might as well end with four choices popping up:

Save
Shop
Battle random enemies
Next Cutscene

Cause at least we can really streamline this and not even have to waste our time with dungeons if thought isn't even going to be put into it.
Though you meant it to be satirical that reminds me a lot of FFT, which worked out rather well plot and game play wise.