Wow insight ftw. Reminds me of how Sakaguchi stated he wanted to make games that surpass films, and FFVII was the culmination of that desire and ongoing effort.
It seems like a technique they probably picked up from plays, or maybe it's something that's been used in Japanese cinema. Yoshinori Kitase, the director of FFVII, was a film student and it shows. The use of camera angles, incredible FMV's, and above all the way the story is presented are probably all insights he drew from film school.
But then again, this seems like a technique from theatre moreso than film, so I'm guessing he studied that as well.





Reply With Quote