Two more today:
Two more today:
Heeey you're getting the transparentness! Glad you played with animation too! Look at you go!
Why the hell did you have to point out that you missed a frame? It's all I see now!
This is the same sort of reason I can't listen to Houses of the Holy by Led Zeppelin anymore!
For anyone who doesn't know what I mean there, John Bonham's bass pedal starts squeaking at the 6 second mark. Now have fun trying to unhear that.
The blitzball also deteriorates in quality as it spins! DON'T KNOW WHY! smurfing thing was way too much of a pain in the ass. I think I'll save animating for a sturdy desktop machine, because my laptop wasn't coping with trying to compile 35 smurfing images.
Every time you transform (rotate, scale, skew, whatever) a pixel image, or a pixel layer in Photoshop, it has to resample what pixels have which colours to look as much as the object before the transformation as possible. It's rarely possible to replicate it exactly pixel for pixel, unless you're for example rotating it 90, 180 or 270 degrees. So every time you transform it, it tries to look like its previous state, which makes the quality deteriorate as you rotate more and more bastardised copies.
One way to solve it is to transform every frame from the original layer rather than from the previous frame. Another way is to right-click the layer and convert it to a smart object first. This will limit the ways you can edit it (truth with modification), but it will always remember the original pixel data of the layer no matter how much you transform it.
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Yeah I did start out with copying from the original but then I wasn't sure how far I was turning each time so I just went meh smurf it. Probably not the best idea! Thank you for those handy tips though
I wish I kept the previous version of Neon Wonderland. It just... it wasn't working for me as I wanted, but at least it showed more "skill" than just a simple C4D thrown down. I cut the render myself though, which was something to be proud of.
Looking good, daks. Now that you've started messing around with c4d's your sigs will start looking really classy I bet. My suggestion would be to start adding filters to your c4d's it'll make them a little more fancy.
Yeah I threw a film grain filter on there just for something different. I'll mess around with them some more when I find a render I wanna use
Can you integrate my walking folks into my newbie party sig? Like they are walking and they have the newbie party sig as the background behind them or something to that extent? Or you got a better idea? They walking at the top is kinda weird. lol
I think this one is kinda tough right?
Animated signatures are not my strong suit unfortunately. I'm sure someone would be able to do what you envision though!
blargh taking another break because this smurfing trout just is not working for me xD
Wow, funny how I've never seen this thread before. Very impressive work my man. May have to force you into slave-labor for a sig of mine down the road.
Eyyyyyyyyyyyyy
Good work~! I really liked the shapes of the blitzball and Jentleness ones. (: