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Thread: Questions about the DualShock 3 Sixaxis controller...

  1. #46

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    The motion-sensory feature is pretty interesting, as it acts as a natural extension of your body. In the past, you only used your hands and fingers to play games, but with this new function, you can use your whole arms to move or rotate the controller in any direction.

    The name "Sixaxis" comes from the concept of "six degrees of freedom." There are two types of degrees; translational and rotational, and each type contains three degrees. The translational axes are up/down, forward/backward, and left/right, and the rotational axes are pitch, roll, and yaw. That adds up to six degrees, or axes, of freedom, hence the name.
    Is that your final answer?

  2. #47
    Not a Banana Mo-Nercy's Avatar
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    Quote Originally Posted by SuperMillionaire View Post
    The motion-sensory feature is pretty interesting, as it acts as a natural extension of your body. In the past, you only used your hands and fingers to play games, but with this new function, you can use your whole arms to move or rotate the controller in any direction.

    The name "Sixaxis" comes from the concept of "six degrees of freedom." There are two types of degrees; translational and rotational, and each type contains three degrees. The translational axes are up/down, forward/backward, and left/right, and the rotational axes are pitch, roll, and yaw. That adds up to six degrees, or axes, of freedom, hence the name.
    Yeah, it sounds great, but buying a Wii will net you all the same aspects of the SixAxis' design and then some.

    Frankly, if SixAxis had never existed, it wouldn't have made a difference to me.

  3. #48
    Bolivar's Avatar
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    Quote Originally Posted by Mo-Nercy View Post
    Why would you call it a DS36A when DualShock 3 is 3 syllables?

    But back to the topic, the only fun I've ever experienced with SixAxis is with Little Big Planet. It's basically a non-issue because there's practically no games that make any good use of the function.
    Heavenly Sword did it great and the Godfather I & II utilized motion controls better than most Wii games do. The first one is actually really good.

    inFAMOUS has a neat function for it in the endgame and the R&C series has used it pretty nicely as well.

  4. #49
    Ghost 'n' Stuff NorthernChaosGod's Avatar
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    Quote Originally Posted by Mo-Nercy View Post
    Quote Originally Posted by SuperMillionaire View Post
    The motion-sensory feature is pretty interesting, as it acts as a natural extension of your body. In the past, you only used your hands and fingers to play games, but with this new function, you can use your whole arms to move or rotate the controller in any direction.

    The name "Sixaxis" comes from the concept of "six degrees of freedom." There are two types of degrees; translational and rotational, and each type contains three degrees. The translational axes are up/down, forward/backward, and left/right, and the rotational axes are pitch, roll, and yaw. That adds up to six degrees, or axes, of freedom, hence the name.
    Yeah, it sounds great, but buying a Wii will net you all the same aspects of the SixAxis' design and then some.

    Frankly, if SixAxis had never existed, it wouldn't have made a difference to me.
    But waggle just sucks in general.

  5. #50

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    Quote Originally Posted by Mo-Nercy View Post
    Quote Originally Posted by SuperMillionaire View Post
    The motion-sensory feature is pretty interesting, as it acts as a natural extension of your body. In the past, you only used your hands and fingers to play games, but with this new function, you can use your whole arms to move or rotate the controller in any direction.

    The name "Sixaxis" comes from the concept of "six degrees of freedom." There are two types of degrees; translational and rotational, and each type contains three degrees. The translational axes are up/down, forward/backward, and left/right, and the rotational axes are pitch, roll, and yaw. That adds up to six degrees, or axes, of freedom, hence the name.
    Yeah, it sounds great, but buying a Wii will net you all the same aspects of the SixAxis' design and then some.

    Frankly, if SixAxis had never existed, it wouldn't have made a difference to me.
    Well, the Wiimote doesn't have rumble capabilities, as far as I know. (I don't own a Wii, but I have a cousin who does.)
    Is that your final answer?

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