Quote Originally Posted by Raistlin View Post
I noticed it quite early on. It's more of a problem with immersion than with the story or characters; I feel connected to the characters, but I don't feel at all connected with the world. The only thing I know about the different people or cultures is from reading the Datalog. As I said, it's like the world and everyone in it does not really exist outside of the six party members. This is mostly a problem of the severe linearity of the first 10 chapters along with a complete lack of substantive interaction outside of the six main characters. Who are the minor characters in the game? You could argue for a couple, but they're very weak.

That being said, I think the game has taken strides in certain other areas (battle system, especially, and I also like the Mark system and pretty much everything else introduced by chapter 11).
that's why you need towns and npcs. To connect to the world and to its people.

shrugs.

For an rpg to be "deep" you really need that.

Maybe the producers will realize that at some future point.