I guess my next question for you two is simply this, does an RPG need to have all those requirement or does it only need one or a few to be considered an RPG? If so, which ones are more important than others?
Actually, the story is one of the major things people play the MGS series for. The MGS series is what made action games feel like big budget movies. Hell, MGS4's biggest complaint from some fans is what JRPGs usually get nailed with and that is having too much story and not enough gameplay. Its a very cutscene heavy game. If I worked in a game store and was asked to recommend a good story based game I would probably recommend an MGS title before an RPG, especially in regards to game released in the last few years (I would even recommend Ico or SotC but that's another can of worms entirely) so it still stands that other genres are really getting into the whole story niche that RPGs held for years.
Halo of all things is actually loved by its fans for its story as well as its game mechanics and BioShock and Half Life 2 are both titles that have really taken story telling into the forefront of the FPS genre. MGS, Uncharted, Assassin's Creed, Prince of Persia, and DMC are all games on both sides of the ocean that are highly praised for their excellent stories and narratives.
I only wish to see what others think, really by todays standards I would say most genres don't exist anymore cause everything is beginning to meld with each other but still, its amusing no less to see how others would define such a thing.
I don't feel anyone is really worked up here Yearg. This whole conversation is just a playful debate. The fact is that RPG really has just splintered and the word now means the sum of its parts but that doesn't necessarily mean we can't pull out the root that connects them all.Just allow people to keep coming up with sub-genres all day long and call them what you will. It's such a silly debate when people get worked up over whether or not some game should truly be called something or other.
Nerdrage indeed, to be honest I feel that most big budget companies shy away from true experimentation because they try to throw huge budgets behind them and if they flop its a bad financial investment. With the advent of more independent smaller companies and their huge success on DLC networks, I feel we are really beginning to see some amazing game design coming out of the indie market and there success is now allowing us to see bigger companies try their hand at it too by releasing lower budget titles with more experimentation. The World Ends With You is probably one of the most amazing SE titles in terms of game design and direction to come out of Square in decades.The need for us to pigeon-hole things may be why it's so hard for the gaming industry to do anything new and different. If you can't slap a solid genre that everyone can relate to as the label then you might as well toss the game in the can. If you're steadfast and get it out there then someone will have to come up with a label for it.
Thereafter everyone will start mass producing crap in that same new genre and before long the fanboys will get butthurt and say that every game that ever uses "x mechanic" is a "x game" clone.
*NERDRAGE*
Even old genres like the point and click adventure games have returned thanks to the DS and even some old genres or game types are starting to make there way back to the forefront of gaming thanks to DLC and handhelds. Of course this really has nothing to do with the topic but this is my take on the real problem of innovation in the industry.