
Originally Posted by
Vivi22
To be honest, I feel the same way about most of Mass Effect. I can count literally two choices in the game that actually affect the story in any great respect (involving Wrex, Ashley and the other dude who's name escapes me because I didn't like him). And even those don't really change the overall story if I'm not mistaken. They simply determine which characters you get to use. For all of the ability to role play that these WRPG's supposedly give, it's dissapointing how little your choices matter.
Anyway, as for the definition of what constitutes an RPG, I typically consider something to be an RPG based on a few factors.
Stat development - whether it's as simple as leveling up in the original FF or more complicated and customized such as Oblivion, most RPG's feature this aspect of character growth.
Strategic battle system - This is more common for JRPG's to be honest as they tend to have battle systems that try and focus on strategy to varying degrees of success. WRPG's usually still include strategy, but recent titles like Fallout 3 and Oblivion haven't really required it to be honest, and even Mass Effect was pretty light on how much thought you had to put into combat.
Focus on story - Yeah, a lot of genres can focus on the story, but it's not really an RPG if it doesn't. Whether it's a linear tale like in FF, or something focused on giving the character choices that rarely ever matter (Fallout 3), if there isn't some focus on the story and characters then it's probably not an RPG.
To be honest, I like Bolivar's definition the best, and it's true of any genre to be honest. I can't really define it but I know it when I see it.