View Poll Results: Which FF used Chocobos best?

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19. You may not vote on this poll
  • FF II - Starting them out.

    2 10.53%
  • FF III - Not really sure what they did here

    0 0%
  • FFIV - Mostly transport, but could store items too.

    1 5.26%
  • FFV - Again, mostly transport, but where in the storyline more.

    1 5.26%
  • FFVI - Pretty much transport/excuse to show off better graphics :P

    0 0%
  • FFVII - A whole freaking subgame!

    12 63.16%
  • FFVIII - Not much really, unless you're Japanese.

    0 0%
  • FFIX - Subgame like FFVII, but had some story to it.

    11 57.89%
  • FFX - A few minigames later, but without the MAP, what's the point?!

    0 0%
  • FFXI - I don't know this one.

    0 0%
  • FFXII - Or this one.

    1 5.26%
  • FFXIII - ditto.

    0 0%
  • Any other FF games I haven't mentioned (including X-2)

    0 0%
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Thread: Which Final Fantasy "exposed" the use of Chocobos more?

  1. #1
    Friendship *is* magic. MJN SEIFER's Avatar
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    Default Which Final Fantasy "exposed" the use of Chocobos more?

    I personally think VII did the best with Chocobos - there was a whole load of stuff to do with them as well as simply ride them you could breed and raise them, eventually getting different colored Chocobos if you did it right. IX came pretty close with its "Hot and Cold" and you could also "upgrade" your Chocobos. I think FFVIII was probably the worst, because without the Pocketstation there wasn't really that much you could do with Chocobos - they can't really take you anywhere you can't go.

    The first FF didn't have Chocobos.

  2. #2
    Very VIP person Tech Admin Rantz's Avatar
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    Has to be IX for me. It didn't get old - still hasn't - the way VII's breeding did. VII's takes second place, though. None of the others comes close.

  3. #3
    Do Myself a Mischief Vermachtnis's Avatar
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    VII because the chocobos where everywhere. But IX was more fun though.

  4. #4

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    Myself I would say IX as I both enjoyed and completed the Chocobo sidequests. Whereas I didn't in VII.

  5. #5
    Depression Moon's Avatar
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    Quote Originally Posted by Lunatic_High View Post
    Myself I would say IX as I both enjoyed and completed the Chocobo sidequests. Whereas I didn't in VII.

  6. #6
    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    You might as well only have two games on the list: VII and IX. None of the others came close. And both VII and IX utilized chocobos in a very entertaining fashion, so I'll say they're both good. Though I got less tired less quickly of FFIX's Hot and Cold.

  7. #7
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Though it never had a mini-game attached to it, I've got to say IV was the starter. VII brought them back to the forefront and IX followed in VII's place.

    The reason I choose IV is because they actually did more than just transportation, it was the first to feature different colored variations, and for most non-Japanese fans, its the game that introduced the iconic "Fat Chocobo" (Sorry FFIII ).

    Yellow, White, Black, and Fat. Its the first game I actually think of for Chocobos.

  8. #8

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    VII Chocobo racing, breeding, getting materia ect.
    XII because the looked beautiful and were really fun to ride around the big open areas. Also you could choose the character you control up front and sit them on the chocobo
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    Remember that well.

  9. #9
    Gold is the new black Goldenboko's Avatar
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    IX, Chocobo Hot and Cold was addicting, and served a purpose early on

  10. #10
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    IX's were probably the most fun/useful to me.

  11. #11

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    I never played IX not as far as i can remember anyway

    edit: i mean the chocobo bit, of course i've played IX i don't live under a rock lol
    Last edited by PeneloRatsbane; 01-20-2010 at 01:07 PM.
    ...It is because there is a limit to time that we wish for nights that never dawn.
    Eternity is just an empty illusion and is why feelings of being able to believe in one another are born...
    Remember that well.

  12. #12

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    Quote Originally Posted by Wolf Kanno View Post
    Though it never had a mini-game attached to it, I've got to say IV was the starter. VII brought them back to the forefront and IX followed in VII's place.

    The reason I choose IV is because they actually did more than just transportation, it was the first to feature different colored variations, and for most non-Japanese fans, its the game that introduced the iconic "Fat Chocobo" (Sorry FFIII ).

    Yellow, White, Black, and Fat. Its the first game I actually think of for Chocobos.
    Wouldn't it also be the game that introduced chocobos to non-Japs period?

    Anyway, when I think chocobos, I think VII, though Breeding <<<<< Hot & Cold. It's just what I think of.

  13. #13
    Bolivar's Avatar
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    VII. Loved going out and hunting for the right one, crossing your fingers on breeding segments, and of course racing them for prizes. While the racing was broken, it was less reptitive than pecking the dirt in the same places was for me. IX has the grand item searches at the end, but VII has that covered with the special materia as well. Knights of the Round deserved to break the game.

  14. #14
    That's me! blackmage_nuke's Avatar
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    III had that little ride around the continent in a chocobo sidequest, I thought that was a nice scenic addition.
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  15. #15

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    IX was better but i put VII as the question asked which one exposed so i figure that one did

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