The bone structure and face shapes are definitely the most difficult ones to adjust. They tie in with each other too closely and need a lot of balancing to come out with a good result.
I have to give props to BioWare on their work with the races. They did a lot of work expanding each race's roles and personalities, without ever seeming disconnected from the racial identities set up in ME1.
Mission SpoilerI never thought I would find myself comparing the Quarians to Klingons, but it happened. Specifically, I was comparing Tali's loyalty mission with an episode of The Next Generation, where Worf's father is accused of treason against the Klingon Empire, and Worf has to go back home to defend his honor. Both Tali and Worf are serving distinguished positions outside their people's culture. Both have their commanding officer come in to speak for them and assisst them in their case. Both sacrifice their personal honor (you can get Tali out of it, but you need good Paragon/Renegade) taking false charges. And both of the treason accusations truly centered around the actions of their fathers, and were cover ups for a deeper political infighting.
Not that there are no jarring moments with characters who have developed in unexpected ways.
Character SpoilerLiara turned into a ruthless, revenge obsessed cut-throat. It was a huge and extremely surprising direction for her to take, after her indrawn and naive nature in ME1. I wonder how things will go for her in ME3.



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